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Lunar Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.267 | 4.267 |
Overall | #28 | 3.633 | 3.633 |
Use of the Limitation | #36 | 3.400 | 3.400 |
Enjoyment | #36 | 3.467 | 3.467 |
Concept | #65 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Emma (Code, etc.), Esther (Sound, etc.)
Software used
Unity, LMMS
Use of the limitation
10 seconds of fuel/thrust
Cookies eaten
A few boxes of cookies (converted)
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Comments
Awesome visuals, felt great to just move around and shoot >:3
Those visual effects are really nice, it's so glowy :) and the sound was spot on.
Even though it's not my favorite genre, I played multiple rounds, cause it was so satisfying :)
Cool game cool effects, can u see my game?
Wow this was a really fun one. Well done on the execution, the feel was really good. Good Job!
I like the art style. The gameplay was fun too. It took me too long to realize that the WASD controls did not take rotation into account so I smashed the wall a couple of times. :)
fun game! the graphics and effects are really nice! great job!
The art style is simple yet satisfying!
I found it difficult to understand where I was going with the static background and sometimes I was falling superfast without realizing it and ended up crashing.
Thank you for playing our game~!
You’re right, the static background means your velocity relative to the ground is very hard to discern. We had some small dust particles near the ship, but those easily get lost in the hectic gameplay.
Based on your feedback, there’s now much more and larger particles that give a “feel” for how fast you’re moving relative to the surroundings.
Thank you very much for your feedback!
Loved the neon art style partnered with the lighting, the gameplay was a little messy and felt like I had to be grounded to keep it the fight against other ships, maybe for each kill you'd receive 10 seconds of boost and keep it at a max of 10? I do like the increased difficulty varying from how far you've gotten, and I also like the small details like the game telling you how far away from the ground you are etc. The game would benefit from a pause menu so you can navigate back to the menu before you die, overall this is a submission to be proud of, well-done!
Hiya! Thank you for your feedback, and your kind words!
Based on this and other feedback, we’ve now doubled the amount of fuel you get per enemy you shoot down, as well as given the player a ~17% speed boost. This gives you more room to maneuver and have proper dogfights, hopefully :)
I love the art style! The bright neon colors and simple geometric shapes.
The colors can be a bit disorienting at times (or maybe I'm just bad at the game haha), but it is fun overall! Good job!