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Lunar Trails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #63 | 3.111 | 3.111 |
Presentation | #74 | 3.222 | 3.222 |
Concept | #99 | 3.000 | 3.000 |
Overall | #100 | 2.917 | 2.917 |
Enjoyment | #142 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only Myself, Soul Reviews
Software used
Godot Game Engine, Krita for art, 1bitdragon for music and sfx
Use of the limitation
The flashlight only lasts 10 seconds without being recharged.
Cookies eaten
0. Haven't been too hot on sweets since Lent.
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Comments
The feel and atmosphere of the game are well implemented.
I didn't really get behind the mechanics of the light though.
I liked the atmosphere though I ended up bashing the spacebar since there wasn’t a downside to it. Very spooky!
I'm glad you liked the atmosphere! 🏮
Recharging the light does slow movement for a duration, but I didn't communicate that too well 😅 In the future I'll probably work more on adding animations, props for shadow, and more intense monster chase sequences so players actually feel the drawback.
Huh, I escaped, I thought I would never make it out. When I say the exit, I ran away at first, cause I thought it was another monster ^^
I escaped! Good atmosphere
Great idea, atmosphere, and execution!
Well Done, short and good.
Neat! I really like the idea of needing to charge the flashlight. Although I ended up spamming the space key a lot :)
Not sure what is happening. This game doesn't seem to want to load for me.
Sorry about that! I had to enable `SharedArrayBuffer` under the itch settings for it run due to Godot 4.0 so that might be giving your browser issues.🤔
I've uploaded Linux and Microsoft builds if you're still interested in trying it out!