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A jam submission

Solar SprintView game page

Will you be able to retrieve the solar stone or will you be one of the many attempts who couldn't? Play and find out!
Submitted by Anleglift — 5 hours, 27 minutes before the deadline
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Solar Sprint's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#113.6673.667
Concept#263.1113.111
Overall#312.6942.694
Enjoyment#372.2222.222
Use of the Limitation#421.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
6-Anleglift#9251(Me),Tice #0421,V¡ᄃƬ0Я #1401,CalinMP #1882,buugdansk #7122,a n a #9523

Software used
Unity

Use of the limitation
By plot-multiple rovers being sent to the same mission until one succeeds

Cookies eaten
Quite a lot-Eating one right now

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Comments

Submitted(+1)

Really nice atmospheric platformer! Looked like you put a ton of time into it and it definitely isn't lazy (talking to Blejert >:(  ) I really liked your use of dialogue boxes and the pit of dead rovers was a really cool touch as well! Great job :)

Developer

Thank you very much for your support and for your feedback, we really appreciate it and glad you enjoyed the game and the overall premise!

Submitted(+1)

Main menu music was awesome, I wish it had stuck around for the rest of the game.

Developer

Glad you enjoyed the music and the overall game!

Submitted(+1)

Really good atmosphere.

Developer

Thank you!

Submitted(+1)

Really good atmosphere.

Developer

Thank you!

Submitted(+1)

very cool story the use of limitation is original but kinda lazy since its still just a platformer, but besides that this is a very good game!

Developer

Thanks for the feedback, definetely will consider it!

Submitted(+1)

I can see that a lot of work went into that game.
Good job on the overall concept and visual design.
I especially like the backgrounds.

Developer

Thank you! Glad you enjoyed it!

Submitted(+2)

This was neat! lot of effort put into the presentation; full sound effects, dialogue, sprites and lighting effects (no points for the AI generated cover image though)
Having no jump key was an interesting limitation, though I feel like having the geysers everywhere somewhat defeated the purpose of it. Enjoyed figuring out the layout of the caves and mapping it out in my head; and the colour palette does invoke the theme of the jam really well. 

Developer(+1)

Thank you very much for your feedback, i will definetely keep it in mind and thank you for playing it and glad you enjoyed it!

Submitted(+1)

I liked the way it felt when I was going on the bouncy things. It's an interesting idea to have a platformer with a main character who can't jump and has to use springy things. It was fun when I would chain jumps together. The cave level was a little frustrating because I kept dying but I didn't really have a way to know how to avoid dying except by dying and learning where not to go. 

Developer(+1)

Glad you enjoyed it and thank you for the feedback!