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A jam submission

Chromatic WandererView game page

Play a non-binary character whose magical colors were stolen in a post-apocalyptic puzzle-plateformer
Submitted by Tori (@Tori_Cleia), Koriikoh, Firemann (@firemann_onfire) — 14 minutes, 24 seconds before the deadline
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Chromatic Wanderer's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#293.5384.333
Concept#323.6744.500
Overall#493.1983.917
Presentation#523.1303.833
Enjoyment#842.4493.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
we were 4 team members : Firemann - dev / Koriikoh -gamedesign & writing / Grushkov Music & sound / Tori - Art and a special thanks to Axodo for the idea - you can see our link in the gamepage

Software used
Godot for the dev - aseprite for the art

Use of the limitation
We decided to let the player manipulate the wall with different paint that give new property to the bloc

Cookies eaten
I (Tori) ate one and a half chocolate bar (milka) and it wasn't enough sugar , but we made it !

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Comments

Submitted(+1)

Fun concept presented nicely. Controls feel a bit strict but are easy enough to adjust to. Kind of reminds me of old flash browser games in a mostly good way.

Submitted(+1)

Great concept, very well executed! Great job!
I wished for one quality of life feature: to be able to select colours with buttons (like 1, 2, 3, 4) not to need to cycle. While the puzzles built up well, early (with two colours) it felt a bit repetitive. I suppose some dodging using yellow paint would be welcome there for variety.

Developer

Hi, I'm the game designer! Thank you so much for your nice comment, it means a lot! I was originally planning to add some dodging mechanics with the yellow color. But unfortunately, I couldn't implement them in the game due to a lack of time. It's heartbreaking for me, especially because Tori (art) and Firemann (dev) worked on that feature 😭 I will try to add that in an upcoming update!

Submitted

I suspected it might be the case, nothing lost though! With great groundwork it's only to build up from here :)

Submitted(+1)

A very cool concept, and it's quite well executed. A better way to paint would be nice, but very good. The atmosphere is, and I'm not sure if it's intentional or not, quite unnerving. The mix of the music and the death sounds especially really make it feel kinda creepy. You do love to see some LGBT representation though. My game also has some of that ;) (Shameless plug for my game lol).

Developer(+1)

🌈

Submitted(+2)

This game is sick the concept of combining colors to change the properties of the ground is amazing! I absolutely love the puzzles the games can create with this and its a very good idea for a full game


My main problem is aiming the paint, I feel it could be easier to paint with the mouse your surrounding area, kind of like how you would place a  wall in Terraria.

Something to look for is combining colors trumping other options, for example, early on: there was no reason for me not to combine yellow and blue on everything, and maybe thats intended, but it makes the answers to puzzles really simple. though maybe thats intended so its easier for the player to come up with their own solutions. Puzzles are hard to design so I can't really give much input on how you should do it. but this game surprised me

(+1)

Check out my live review at  https://www.twitch.tv/scalphamission