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A jam submission

Rail-GrinderView game page

An endless runner with cyberpunk like asthetics.
Submitted by Dive Tower Studio — 7 hours, 13 minutes before the deadline
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Rail-Grinder's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#183.9003.900
Enjoyment#383.2003.200
Overall#403.3503.350
Concept#473.4003.400
Use of the Limitation#682.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3

Software used
Unity, Blender, Paint 3D and Audacity

Use of the limitation
The player navigates on a grid.

Cookies eaten
30

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Comments

Submitted

Cool game! The controls and the SFX were awesome. My one bit of feedback would be to add a little bit more of a visual indicator when hit, maybe a screenshake or something, just to make it extra clear. But nice work, this game had a great sense of speed!

Submitted

Loved the glitch effect, it really set the tone, also good job combining an fps and subway surfers

Submitted

this is a great concept - colors messed with me a bit, but the shooting and dodging was a fun combo

Submitted

I really loved this. Great gameplay and aesthetic. The graphics, music, type of game all tie together really well. One suggestion if you make any updates might be to have something behind the player chasing them. That way there's more risk-vs-reward for choosing the faster rails. Also I think I encountered a bug where the police cars stopped spawning when I got to around 1300 points. Awesome entry!

Submitted

This game reminds me pretty much of “pistol whip” I played in VR. Cool music and arts style.

Submitted

Wow. That song. That is soooo cool! And I'm glad that the idea of dodging and shooting was realized simple enough such that I can enjoy the graphic sorroundings and the music. Really great job to all of you.

Submitted

Really nice idea, and a good expansion of the usual similar games. Liked the music and gfx-style, nice work!

Submitted

Nice game! One of the few jam games I've played where it actually worked in 3D. The buildings in the background worked very well, and the gameplay was mostly clear. It was a shame that the instructions aren't visible while playing; it could have been nice to have a prompt pop up to reload when you needed to. On the whole though I'm definitely impressed, great job!

Submitted

There are no islands in game

Submitted

Using the theme is optional.