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Chips's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #6 | 4.143 | 4.143 |
Overall | #31 | 3.554 | 3.554 |
Presentation | #34 | 3.429 | 3.429 |
Enjoyment | #34 | 3.286 | 3.286 |
Use of the Limitation | #51 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity Engine, Logic Pro X, Paint X
Use of the limitation
The world map is aligned to a grid
Cookies eaten
Energy Drinks: 3
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Comments
Very interesting concept, I also really enjoyed the general vibe. Interesting that you managed to pack some story/lore in there too, it's not usually a priority in a jam
This game is really interesting, way far from what we would expect from a game jam (in a good way). The lose on a draw situation is a bit frustrating.
But we loved the narative and ambiant aspect
Great job!
This is super cool Idk how you fit so much story and atmosphere into it in such a short period of time. The battle system was really fun, and there is a good bit of strategy in planning which chips to expend in any given instance. I like how simple the game looks visually, while still remaining very pleasing to look at. My only feedback is i experienced a bug on the third battle after coming out of the first blue portal. The battle wouldn't turn green no matter how many times I won. Overall, great work, and I am going to continue playing now.
Edit Note: I found another bug, where I couldn't move in the when i went through the blue portal after the fourth battle. Doesn't change a thing for me though, I still really love what you have made. Going to try refreshing to see if it will let me through.
I think this is the most lore I've ever seen packed into a game made in this short a time span. And that's not a bad thing, I was getting pretty invested into the messages!
Cool game with a unique battle system I've never seen before, I'm impressed how much you were able to get done in a weekend. Nice work!
Super cool game!! I really like the atmosphere, altough I feel like there might have been a little bit too much reading done in the game. The battles weren't as intuitive as I thought, but I definitely enjoyed winning my first one 🤣 Overall great game, keep it up!
I love the concept for this one! Getting a full deckbuilder going in the time frame for this jam is very impressive! The sound effects and music worked very nicely to add to the atmosphere, and I thought the concept for the battles was good, though I'm not sure I quite worked out what the win condition was, and was sometimes surprised that I'd lost battles I expected to win. Of course, some of the visuals could have used a little bit of polish, but that didn't detract much from the whole experience. Great job!
Thank you for this great feedback, I really appreciate it.
In general, the win cons should work. The point is to sum up the numbers which are played and key is that you have to get a higher sum than the opponent. On a draw you would lose the round.
Maybe this clears some things up :)