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Island Hopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #36 | 3.690 | 4.125 |
Concept | #55 | 3.242 | 3.625 |
Overall | #73 | 2.711 | 3.031 |
Enjoyment | #86 | 2.012 | 2.250 |
Presentation | #97 | 1.901 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fooples
Software used
Godot and Krita
Use of the limitation
The game incorporates grid based movement
Cookies eaten
small bag of dried mandarins
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Comments
fun concept - very hard lol. also almost missed this game bc the was no title image
The Concept of your game is interesting, some music would have been nice but still nice game!
Just added a new version that disables upgrading on land tiles.
Pretty cool game, not sure if I could've cleared it without reading the comments as the idea to reset your upgrades mid-attempt is quite novel, but it was satisfying to get all the spheres
I am glad you enjoyed it! Thanks for taking a look. :)
I like it, that I can spend and regain upgrade points all the time and that you made it part of the puzzle. This was really interesting. Sadfully I realized later, that I accidently cheated myself through the game, because setting the dry steps lower or higher sets the system value onto exact that value. So you can make dry steps, lower and raise the upgrade of dry steps and you have regained dry steps while standing on a sand bank.
But in general its really cool.
I am glad you enjoyed it! I should upload be uploading a fixed version of it soon.
The concept of your game is an interesting idea though I was really confused on how I was supposed to win. I think I ended up using a glitch because you can still upgrade the steps while on sand, and it resets how many steps you can take. I think if you explained the game a bit more in the description it'd be helpful.
Thank you for taking a look at it! I am looking at uploading a fixed version of it soon, just trying to make sure I do it correctly.
I think I'll add in the description to play with changing powers on water tiles between attempts.
Ideally, I would have liked to have better designed the challenges to lead to those ideas. Hopefully I get better at doing that going forward.
Thanks again for taking a look :)