I overall enjoyed the game and some of the gimmicky levels like with the gravity helmet and drill. Though the gravity helmet did confuse me at first. I really liked the quips you had when you finished a level.
SDf
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Thank you so much! I like a lot of the feedback you gave and it inspired some new ideas in me! About the final level and the lack of the chest, you gave me an idea where when you find the red X in previous levels, it says "Your treasure is on another island," and then on the final level you find the actual treasure!
I liked it! I thought it was pretty fun to place down a bunch of turrets to fight the ships though I didn't really like the way you gather resources. It feels very boring and I don't know if its intended but I just sat at the rock mining while I placed turrets. Maybe, you could add a very tiny minigame when harvesting stuff? Good job!
The art, juice and polish is really, really nice! However, the game lacks something maybe its just because I don't have someone to play with. Looking at one of your replies, its good that you focused on the core of the game and the art, but I feel that you should have still tried for a single player mode (even if it would be a little janky).
A tiny little game but interesting nonetheless! Like someone else said, I think the game could be improved by adding sound effects and music. I also think the fishing game could be a little more polished or faster paced. I don't think it really uses the limitation well, as you could completely cut out the island and nothing would be lost. Overall, cool!
A very cool take on the typical tower defense game! Though, it requires more strategy in the movement department, I feel that its hurt in the tower defense department by the way you get towers randomly. Also, I feel that a bit of juice/polish and sound effects would help make the game more satisfying (like when enemies die)!
Overall, very enjoyable. It took me a few levels for it to "click" for me. I liked the little effects you had with the heart breaking and the lighting. One thing I didn't like was how fast the movement was for the black character on one level you have to have a very, very short key press in order to progress and I don't feel like it does anything for the game.
The concept of your game is an interesting idea though I was really confused on how I was supposed to win. I think I ended up using a glitch because you can still upgrade the steps while on sand, and it resets how many steps you can take. I think if you explained the game a bit more in the description it'd be helpful.
https://ssdf.itch.io/island-hop
Lead yer pirate crew to treasure! Avoid losing all of your crew in boating wrecks as you slam your way into islands on your way to the X that marks treasure. Use the swirly whirl pools and vicious sea monsters and pillage towns on your way, too!
Gloop is a web game that I have been working on for the past 2 months. The main premise is that when the player dies they are brought to the location of their UFO, which can be thrown by the player. This mechanic is used in order to solve puzzles with buttons and the like. In later levels, vials are required to teleport to the UFO.