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A jam submission

Castle ClonesView game page

Made for Mini Jam 135: Deception
Submitted by sustachio, AngryBananas — 12 minutes, 38 seconds before the deadline
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Castle Clones's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#63.7783.778
Enjoyment#183.3333.333
Overall#193.2503.250
Concept#313.2223.222
Presentation#492.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Code - sustachio, AstraStudios Art - DowntownMafia97

Software used
Unity & pixilart.com

Use of the limitation
When you die a clone is made in the environment

Cookies eaten
12

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Comments

Submitted

Fun game! Kept me engaged until the end and there's a good handful of levels for something made in just a few days

Submitted

Fun game! I like your work on the onboarding section: you didn't present all mechanics at one time but dedicated a level per mechanic!

Could you, please, play and rate my game too? Thank you in advance!

Submitted

Pretty funky that mouse-moving a clone still allows you to reset the jump flag, you can just drag yourself through the whole level usually :D


Pretty neat, but sometimes I had trouble knowing which parts were background and which parts were colliders.

Submitted

Very fun! the music was lovely and the graphics were while simple, really neat! I do think the level design itself could be improved, but it was really enjoyable! I also notice how the clones seem to turn at random, rather than having an internal timer triggering them. So if thats intentional, a more clear tutorial could help, but even without that it was enjoyable c:

Submitted

Cool game and good take on the limitation, I really like how you have an open level select

Submitted

Great use of limitation. I don't know how to pass the second to last level. It was too far to jump even building a stack of clone, so I use a red clone under a gray clone to make a flying fortress to get pass the level