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Castle Clones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 3.778 | 3.778 |
Enjoyment | #18 | 3.333 | 3.333 |
Overall | #19 | 3.250 | 3.250 |
Concept | #31 | 3.222 | 3.222 |
Presentation | #49 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Code - sustachio, AstraStudios Art - DowntownMafia97
Software used
Unity & pixilart.com
Use of the limitation
When you die a clone is made in the environment
Cookies eaten
12
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Comments
Fun game! Kept me engaged until the end and there's a good handful of levels for something made in just a few days
Fun game! I like your work on the onboarding section: you didn't present all mechanics at one time but dedicated a level per mechanic!
Could you, please, play and rate my game too? Thank you in advance!
Pretty funky that mouse-moving a clone still allows you to reset the jump flag, you can just drag yourself through the whole level usually :D
Pretty neat, but sometimes I had trouble knowing which parts were background and which parts were colliders.
Very fun! the music was lovely and the graphics were while simple, really neat! I do think the level design itself could be improved, but it was really enjoyable! I also notice how the clones seem to turn at random, rather than having an internal timer triggering them. So if thats intentional, a more clear tutorial could help, but even without that it was enjoyable c:
Cool game and good take on the limitation, I really like how you have an open level select
Great use of limitation. I don't know how to pass the second to last level. It was too far to jump even building a stack of clone, so I use a red clone under a gray clone to make a flying fortress to get pass the level