Play game
Super Wizard BROS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #37 | 2.449 | 3.000 |
Concept | #49 | 2.654 | 3.250 |
Overall | #57 | 2.194 | 2.688 |
Enjoyment | #62 | 1.837 | 2.250 |
Presentation | #64 | 1.837 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5 Lochee,, Aiden, Daniel, Tate, Paddy
Software used
Unity with C#
Use of the limitation
When the player dies the world corrupts, as they die more it becomes more corrupt. The world being corrrupt affects the background & enemies (we also kind of ran out of time to implement the mechanic as much as we wanted)
Cookies eaten
3 bags of chips (cc's, sea salt & honey soy), 2 boxes of Tim Tams & a lot of water/softdrink; until we ran out.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Yo, this game's pretty creative! Unique take on the limitation, really liked the game! Hitboxes may be a bit too unforgiving, but the game is pretty good! Great work! :D
Feel free to rate my entry if you have the time here! https://itch.io/jam/mini-jam-135-deception/rate/2133350
Those mushroom i love them, it is a nice concept for the grass becoming spike, the corruption was a nice idea, great job
As a fellow wizard game jammer it was pretty interesting to see another take on magic. Spikes were a bit large. Would love to see what else you could do with the moving bouncy pad and I enjoyed the slime sprites, nice job
pretty neat, but I had alot of trouble with how big the hitboxes were, and getting killed from something I didn't have time to react to on screen 3.
Yeah, we didn't end up having time to implement invincibility frames & the spikes were implemented last minute with some pretty big hitboxes that didn't exactly line up with the model. Thanks for playing anyhow!