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A jam submission

Wily WizardsView game page

A basic schmup game with two different phases to get through, each with their own twist
Submitted by Donveloper Studios
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Wily Wizards's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#43.8893.889
Concept#93.7783.778
Overall#93.6113.611
Enjoyment#123.4443.444
Presentation#223.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Donveloper Studios (just me)

Software used
Unity, Aesprite, Photoshop

Use of the limitation
Deception and Death Affects more than the player is in the game because when you kill the enemy, it decieves the player into thinking its over but it is just the beginning of the game and his death changes future game interactions

Cookies eaten
pounds of junk food, pounds and pounds, maybe 3 lbs

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Comments

Submitted

I kept accidentally shooting the falling villages :’^) This game was cute, nice work!

Developer

Yeah looking back I would have added some kind of indication for when the wizard was going to shoot in the second phase, but glad you liked it!

Submitted

Awesome game! I genuinely hope you get acquired by a big studio so that they can make a live action movie about this game. Great job!

Developer

Haha, thank you for the compliment, it means a lot!

Submitted (1 edit) (+1)

I thought the game was just gonna be a simple boss battle, but the second part was amazingly comical and clever lol. The villain is also pretty goofy so plus points for that.

Overall, good game, but probably not so good for the captured villagers.

If you have some time in your hands, I would really appreciate it if you could check out my game as well :D

Developer

I'm glad you enjoyed the humor, makes me happy I put in the cutscenes :) I'll be sure to check your game out!

Submitted(+1)

The twist caught me off guard! Prevented me from spamming the fire button too haha, clever

Developer

Thank you, I'm glad you liked it!

Submitted(+1)

I agree with the others, the second phase is clever, but feels a bit unfair!

Developer

Understandable. I agree, I think a little alert or some indication that the enemy will attack in the second phase would vastly improve the player unexperience, and hopefully reduce some of the difficulty. Thanks for letting me know!

(+1)

The boss really was throwing villager at us, I'm trying to imagine the real scene xD! Game is nicely done and a plus point on the player movement velocity

Developer

Thank you!

Submitted(+1)

I enjoy how cartoonishly evil the villain is. I also think the second phase is really clever! I suddenly had to be so much more careful with my shots. But I wish that there was a winding-up animation or particle to warn me when captives are about to spawn so I can time my shots more easily.

Developer

Thank you for the kind words. And good idea with the wind up animation, I'll remember this for the future if I do something similar!

Submitted(+1)

Pretty game :) I like the twist in the second phase.

Developer

Thank you, I really appreciate it!