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A jam submission

Take OverView game page

Take over the enemies space ship by fighting against robots and upgrading your skills...
Submitted by TheRealReynold, loddisjourney — 4 hours, 47 minutes before the deadline
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Take Over's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#143.2313.231
Concept#193.2313.231
Use of the Limitation#192.7692.769
Overall#202.9812.981
Enjoyment#262.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Unity, Blender

Use of the limitation
Upgrades will make the player overpowered

Cookies eaten
2

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Comments

Submitted

As with all 3D jam games I play, they ran at like 2 frames per second on my computer, but I still had loads of fun! The concept of only being able to control the player and not being able to control its shooting is very cool. I do wish it was a little easier on the earlier levels, but overall, great job!

Submitted

I love the graphics!

Submitted

Visuals on this are really great! The core concept of only moving while still is really interesting too

Submitted

Cool game, looks really nice, and had lots of fun playing it. Although i did thought it was a bit hard, and maybe more sfx.

Submitted

I liked the mechanic of having to stand still to shoot. I ended up using the crates as cover to pop out, shoot, and then duck back into cover. The game would feel better to me if the camera was zoomed out a lot more.

Submitted (1 edit)

Fine game, altought still a little rought around the edges to be honest.
The upgrade system idea is very cool, and that Archero-ish gameplay was also unexpected and I'm all in for it. Visuals are also pretty nice.

I couldn't really push myself to play for too long sadly tho. The movement is a cool idea as I said but it do feel kinda sluggish at times, and the hitboxes are also too big, specially considering most of the time you're fighting on narrow passages, so maneuvering around to dodge stuff feels pretty janky. (The shield upgrade does help to alliviate this problem a bit tho)
The enemies can also shoot from offscreen, wich is never a good sign

I also missed feedback for when anything happens, when you hit the enemy or the enemy hits you the bullets just dissapear and takes your hp with it, sometimes you may not even realize something hit you.

For a 72-hour game tho, this is still pretty good anyway

Submitted

The visuals of the game are really nice! The concept of the game is really cool too, I like that you have to protect yourself behind the crates when you are shooting, adds a level of strategy, the upgrades are a nice addition to the game too! :D