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Meatball Man Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #9 | 3.667 | 3.667 |
Presentation | #11 | 3.889 | 3.889 |
Overall | #17 | 3.389 | 3.389 |
Concept | #19 | 3.444 | 3.444 |
Use of the Limitation | #44 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aniraster :)
Software used
Godot, Blender, Krita, Audacity
Use of the limitation
You control a stack of living meatballs
Cookies eaten
I had some candy, but no cookies
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Comments
The ratings are cap. You deserve first.
Loved it all the way through! I have a lot of compliments :) The visual/audio design is entrancing and hilarious. I spent a while laughing at spawning a hundred "you aren't enough meatball" speech bubbles on top of eachother. The gameplay is actually really good, the movement acceleration has a learning curve but it was never unpredictable and the meatballs do not slide-off of slopes when standing still/going slow. The jump being so low and the acceleration lend really well to the level design. The level design was fun, and well made; The meatballs that had to be reached with multiple jumps and run-ups were satisfying to finally get after a few tries. 10/10 -IGN
Therapist: "Meatball Man isn't real and it can't hurt you"
Meatball Man:
Well made. Especially I like that the Sound, it is very flexible and is dynamic to the environment. This gives it a very juicy vibe.
This game is fucking creepy. I love it ! But I didn't really found the limitation in your game. Maybe your idea was to add difficulties depending on how much meatball you stacked, but I didn't see any differences :( By the way, Movements are awesome.
The limitation was admittedly pretty underutilized, It's mostly just the fact that you control a stack of multiple things- even though all 6 of them control the same as just 1 of them.
Thanks for playing though!
This game is fucking creepy. I love it ! But I didn't really found the limitation in your game. Maybe your idea was to add difficulties depending on how much meatball you stacked, but I didn't see any differences :( By the way, Movements are awesome.
Your unique style is definitely a one-of-a-kind experience, and it's very interesting for a game jam. Well done^^
This was really neat. Awesome visuals along with a funny concept. The mechanics felt solid and the obstacles were just challenging enough. Great job