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A jam submission

Battery LifeView game page

Collect the batteries so your robot doesn't die
Submitted by Chris — 10 hours, 26 minutes before the deadline
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Battery Life's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#172.9472.947
Presentation#233.0533.053
Overall#302.8422.842
Concept#332.8422.842
Enjoyment#352.5262.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Unity

Use of the limitation
Power run out and you need to collect batteries to keep light on

Cookies eaten
4

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Comments

Submitted

When I press D to move right, it often seems like the character is moving against an invisible collider. That is sad because the game has a tight time frame which is in general a nice idea especially regarding the limitation. Graphics look great. Music is a bit silent and the jump SFX annoys after some jumps really quick.

Submitted

Very cute, I love the little world you created. The music is a little quiet compared to the sound effects, and I thought I had lost the level at first when I had actually progressed, because you start a new level in the same way you respawn on death. I really liked the idea of the slowly draining light, it gave the game a nice atmosphere. Great job overall, keep it up! :)

Submitted

Very cute game. Love the art and sound. Just wish the camera was a little further back, hard to see where you're going.

Submitted

Very fun! yeah i agree with TeamSunForge

  • getting stuck on the ground
  • blind leaps of faith

I like the fading away, I think a hard pixelated fade instead of a feathered fade would cause less blind leaps of faith or changing the color of the platform so when they are faded they are easier to see the edge of.

Submitted

Collisions are a bit buggy :')

Submitted

Hey! Gave it a try, pretty nice looking and sounding, but the controls are a bit floaty and the geometry is a bit buggy; I found myself getting stuck on the ground when just walking alongside it. Other than that, the gameplay seems to be relying a lot on blind leaps of faith and memorizing where it's safe to jump and where it isn't; which isn't necessarily a bad thing, like the iamtheguy connoisseurs and mario maker daredevils out there can tell you, just not my style.

Submitted

Quite a nice game!

I loved the concept. Worked on a similar idea some time before, but your execution is much better! Art, music and sfx work great together, and overall it played like a solid game.

Visibility-wise, I'd prefere area of view right after picking up a battery to be larger, because there are a lot of jumps that go out of it. It would be nicer to see them ahead and at least memorise where are you going.

I did run into some bugs: from time to time D and Space keys suddenly stopped working, whitch made it impossiple do go right and up respectively, so I couldn't get past lvl 3. If it ever gets fixed, would love to finish the game!

Submitted

it's very hard to see anything. I keep falling XD