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A jam submission

Crystal StrongholdView game page

Submitted by T-Spawn (@Craig3Dixon), Sperkins — 3 minutes, 15 seconds before the deadline
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Crystal Stronghold's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#393.4443.444
Concept#573.2223.222
Overall#582.9172.917
Use of the Limitation#692.6672.667
Enjoyment#802.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sperkins and T-Spawn

Software used
Unity, Aseprite, Blender

Use of the limitation
You can control a ray of light to increase the damage done to enemies. The theme is lightness vs darkness.

Cookies eaten
Zero cookies but I ate like a whole bag of Turtle Chips.

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Comments

Submitted

This was really neat! I like how the ray of light helps cover when a mage is facing an element they're weak against, and it's a nice simple gameplay loop. Really impressive for your first game and jam entry!

Submitted

nice art style and the game was fun

Submitted

It has a beautiful art style! I like how depending on the upgrades you buy, the color of their equipment changes.

Submitted

The idea and concept is interesting, but the gameplay is too slow. For a game like this I think it is more appropriate for the player to be able to interact more often. On the other hand, the scene looks somewhat strange and inconsistent with very different designs.

I mention it in case it can be useful for future games, but this game is very nice for being your first game! Good job!

Submitted

The game looks good. Hovewer, it feels a bit slow, especially at the start of every round. I got stuck after being unable to cancel the purchase of the 7th wizard.

Submitted

Interesting little game. I tend to like tower defense styled games. The idea of upgrading your wizards is pretty cool to me. I feel like the wizards die really quickly once the enemy touches them though, despite it being a pretty slow game, making the healthbar feel mostly useless. Maybe adding a cooldown to the collision every time it deals damage or making it bounce back slightly each time it gets a hit (which would allow for the wizard to get in a last shot or two to try to defeat it) would help. 

Pretty cool for your first game. Good job, guys! 

If you get the chance, I'd like to see what you think of my submission! 

https://itch.io/jam/mini-jam-150-magic/rate/2483181