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Solar Sorcerer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #42 | 3.000 | 3.000 |
Overall | #62 | 2.846 | 2.846 |
Presentation | #63 | 3.000 | 3.000 |
Concept | #67 | 3.077 | 3.077 |
Use of the Limitation | #86 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blodyx
Software used
Godot_v4.2.1, Aseprite, Pixel Composer
Use of the limitation
You play as a light mage collecting solar energy
Cookies eaten
none at all :(
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Comments
304! Clean and simple game-play loop, one upgrade I wouldn't have minded would be movement speed since getting to the tiles is so essential, and I couldn't quite get the aoe attack to work, it just seems like a smaller projectile than the LMB? I like the spritework and having to juggle going for the tiles with fighting the ghosts. Fits the theme and limitation well, nice job!
The movement speed is great idea, way more useful than max mana, that you never reach anyway xd. Also, the AoE is kinda small, it could use a visual range of the explosion just do the player know when to use it, I'll rrmember that. Thank you for the feedback!
Really cool game. Straight to the point fun, I like it. The graphics, game loop, upgrades its all very satisfying, good job!
Thank you!
This game has pretty fun system! Although, I was at first confused at the difference between mana generation and amount, and between the LMB and RMB attacks, but I got used to it! I think one thing that would make this game a lot more fun would be different enemy types, or ways to gather solar energy! Like an enemy that drops energy, or maybe different stats.
One small thing is I think you swapped the normal and special attacks though since the description says RMB for a special AOE attack but LMB does the "big arc" projectile with half as cost as the other one. One term you could change would be "spell cost" which at a glance, I was thinking "Hmm, why would I want to increase my spell cost?" so just a slight tweak there.
The graphic style is pretty good, and cohesive. The gameplay does feel a little slow at the start due to the player's movement speed but does get hectic over time.
Wow, thanks your feedback. I really appreciate the time you put into it. Regarding the attacks, the arc is supposed to represent a "slash", that cuts a single enemy(if they are too close together it actually hits more then one, that's a bug xd), the second one is meant to be a fireball that explodes, thus AOE. And the "spell cost" upgrade, yea that's my bad I somehow always assume everyone will just get everything like I do, but that's never the case (obviously xd). I'll make sure to be more clear on my visual representation and the way i form text. Thanks again for the feedback!