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A jam submission

Solar SorcererView game page

Submitted by Blodyx (@BlodyxC) — 5 hours, 10 minutes before the deadline
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Solar Sorcerer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#423.0003.000
Overall#622.8462.846
Presentation#633.0003.000
Concept#673.0773.077
Use of the Limitation#862.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Blodyx

Software used
Godot_v4.2.1, Aseprite, Pixel Composer

Use of the limitation
You play as a light mage collecting solar energy

Cookies eaten
none at all :(

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Comments

Submitted(+2)

304! Clean and simple game-play loop, one upgrade I wouldn't have minded would be movement speed since getting to the tiles is so essential, and I couldn't quite get the aoe attack to work, it just seems like a smaller projectile than the LMB? I like the spritework and having to juggle going for the tiles with fighting the ghosts. Fits the theme and limitation well, nice job!

Developer(+2)

The movement speed is great idea, way more useful than max mana, that you never reach anyway xd. Also, the AoE is kinda small, it could use a visual range of the explosion just do the player know when to use it, I'll rrmember that. Thank you for the feedback!

Submitted(+1)

Really cool game. Straight to the point fun, I like it. The graphics, game loop, upgrades its all very satisfying, good job!

Developer

Thank you!

Submitted(+2)

This game has pretty fun system! Although, I was at first confused at the difference between mana generation and amount, and between the LMB and RMB attacks, but I got used to it! I think one thing that would make this game a lot more fun would be different enemy types, or ways to gather solar energy! Like an enemy that drops energy, or maybe different stats.

One small thing is I think you swapped the normal and special attacks though since the description says RMB for a special AOE attack but LMB does the "big arc" projectile with half as cost as the other one. One term you could change would be "spell cost" which at a glance, I was thinking "Hmm, why would I want to increase my spell cost?" so just a slight tweak there.

The graphic style is pretty good, and cohesive. The gameplay does feel a little slow at the start due to the player's movement speed but does get hectic over time.

Developer

Wow, thanks your feedback. I really appreciate the time you put into it. Regarding the attacks, the arc is supposed to represent a "slash",  that cuts a single enemy(if they are too close together it actually hits more then one, that's a bug xd), the second one is meant to be a fireball that explodes, thus AOE. And the "spell cost" upgrade, yea that's my bad I somehow always assume everyone will just get everything like I do, but that's never the case (obviously xd). I'll make sure to be more clear on my visual representation and the way i form text. Thanks again for the feedback!