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Spirit of Balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 4.182 | 4.182 |
Overall | #18 | 3.705 | 3.705 |
Enjoyment | #20 | 3.545 | 3.545 |
Concept | #33 | 3.636 | 3.636 |
Use of the Limitation | #34 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
light-spirit
Software used
GameMaker Studio 2
Use of the limitation
The world is shrouded in darkness, you must follow the light in order to reach your journeys end, along the way you restore light to the world
Cookies eaten
Pretty sure I ate a solid 2 cookies.
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Comments
Its simple and fun, its great. As an aside it would be better if the controls were more snappy for those levels, its hard to navigate places where you need to go zig zag through air.
The controls feel really good. The art is also really beautiful.
Omg, I was also using GMS2 and I had this problem with lighting where the "light circle" around my character was too small and making it big made it look weird but you made many "light circles" around your character and that's an awesome solution! Props to that! The physics are so satisfying and the lighting is perfect! good job!
Thank you! If it works it works , glad you liked the physics
I loved the black and white aesthetics, it’s very charming!
I really liked your game looks.
But can't play becuase i'm a linux user. :/
Thanks!
sorry about that, exporting to linux is pain (ˉ﹃ˉ)
The core mechanic is amazing and plays super smooth, love it!
The movement is smooth for a platformer, I really like that. The atmosphere is also interesting but it is a bit empty as it does not have sounds or music.
Overall it's a good job!
the movement felt amazing and the atmosphere was perfect, loved it!
The platforming was simple but fun! Some audio really would've added to this, but the overall aesthetics were great.
I loved the visuals, the trail is amazing and the sparkles are really beautiful. I enjoyed the movement too, with a little bit of music or ambient sounds, the game would be an absolute GEM. (it already is visually)
Thank you so much! your game has some great sparkles too. If it does well I'll add ambience for sure
Hello, I played it and beat it. I think this game was a bit of false advertising though you can tell me if my expectations were wrong. I might have been expecting a mechanic that dealt more with restoring light and maybe something deeper about that. Instead, what the game actually did was restore your jump whenever you got close to a thing that turned to light. Maybe that should have been made clearer, but maybe other people might think differently. Anyway, besides that and the fact that there was room for expansion and length all of which can be attributed to the nature of the jam, this game does have things going for it. The movement definitely works which is always a good thing in a platformer. The jumping mechanic might have been kind of interesting, and there's more that could be done with that. The difficulty curve might have been more on the easier side, but that's better than being on the harder side at least maybe for someone like me. The game doesn't require text for you to understand its mechanics, but rather gameplay which is usually a good thing. There was one platform with light that didn't let you jump off it which didn't really make complete sense. Also, I might have tried not to factor this into my ranking, but music would have likely elevated this experience a lot though that would depend on the right music at least for me.