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A member registered Nov 26, 2023 · View creator page →

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Really good! I like the camera angles,  especially on the last spin. the vibe is spot on and I find the endless cycle of the board game to be really cool

I know the ending is open ended and all but... did he kill Tom or not? 

 - WANTED -

- 5 CANDY REWARD -

Well one of us was reeled in at the end... Great game, I really enjoyed the "fish" designs. I liked the dramatic sfx when you started reeling

fun spooky game!

Found the winner! the idea is really interesting, the art is simple yet effective (how on earth did you have time to add the effect for hitting the border) and the sounds are good. My only problem with it, though this may just be a me thing, is that it took me too long to realize that the big particles is what makes you bigger

Really great entry, good job!

Simple concept executed well! the snaking rope adds a lot to the feel of it. I gotta ask, is the sub a few centimeters in height? because those are the longest meters I've ever seen xD

Fun game! Well done

It's nice to see "homemade" sfx, the gameplay is fun but gets repetitive fast, but that's to be expected of a game made in a few hours. The particles are great, they really bring the game to life


Nice game!

Pretty fun game! I like the parallax background and the controls are pretty unique, I feel like making the turning speed a bit higher might have made it feel more responsive

Thanks for the feedback! The lack of clarity regarding what the topedoes and scrap do is what I'm least happy about with the project. I wanted to make it so the more damaged the sub, the more air bubbles come out, but trijam is trijam so it is what it is 

Neat concept, I like the choice size offers between speed and range

Haven't seen a game use resizing windows like this before! great concept. The controls felt a bit rage gameish and the art could be better, but it's a great idea and I can see it becoming a really cool game

Nicely done!

Brother may I have some oats THE GAME. I thought is was gonna just keep expanding the same 2 pellets, but it didn't, the curiosity to see what was next kept me going. The game needs some polish, but it's a fun idea

Well done!

The visuals are really nice, though it can be a bit hard to see at times. I feel like using a timer isn't the best idea, especially as some unpolished areas of the game take up quite a bit of time, mainly the platforming and buttons. I liked the voice acted news broadcast, and smashing through glass was satisfying. With more polish it could become a great game!

Nice job!

Wow, this was super fun! the puzzles were were great, and the atmosphere was really nice. I did encounter a bit of a bug on the web version, sometimes it took multiple clicks to scale up / down, other than that, great job! especially for doing it in 48 hours! 

Not only were the questions fun but the game itself is pretty clean. Nice job!

This was pretty fun! The idea is unique, though the execution is a bit buggy, The game did not reset after death and at some point enemies stopped spawning, it could use some more work but it is really fun watching your spacreapt become an abomination! The art is also clean, may not be that complex but it looks great!

Really fun game, good job!

God damn this looks great! This a pretty original idea and once you get it its pretty fun! the only bad thing I have to say is about the wall of text in the beginning, but it's a jam and the concept is strange so it's understandable


Fun game, nice job!

Took me a while to get it running, Really cool that you made it without an engine. It's a pretty simple concept, I feel the player movement speed could be higher

Good job!

Interesting take! The music fits well, and I enjoyed checking the parts in order to get bellow the weight limit. Maybe I got lucky but it didn't really feel like I was at risk at any point. I likes seeing reading the expedition log as it went

Overall a great game! well done

The level expansion mechanic is a cool idea, though it would help if there was an incentive to venture in the new areas, I played 2 runs and got to wave 14 on the second, I found myself either abusing the x2 fire rate or staying in the corner as that does the job really well. 

Good idea, could become something more interesting if fleshed out further, good job!

A fun challenge! The game was pretty fun, I like the concept a lot, took me some time before I realized I could jump on enemies, maybe the beginning  screen would be better without a timer, requiring you to press a button to skip it. Chaining jumps on enemies was really satisfying, I fell it could be used more in a more fleshed out version. Another thing I liked was the precision required for each level, one wrong input and you are out. I feel the trees hitbox could be a bit better communicated as cutting corners through them in important


I really enjoyed the game, good job! ^^

Fun game, I enjoyed speeding to the ship

God damn! Took  me a while to get used to the controls, but after that it felt like I was a spider. I like that despite it being a hard game it was pretty forgiving. It sometimes felt like my fingers got tangled trying to combo the abilities

Great game! I really enjoyed it ^^

Got to level 9, too late for my brain to solve any more puzzles. I really liked the level designs, they felt good to play through. It was fun to plan out your route beforehand. not sure how you got 45 levels in, that's insanity, did you guys even sleep? 

A really solid game, great job!

All potions done! The art was great, I liked the fact that the music would change depending on who you were controlling. Making the flame switch places is a cool idea, though it took me some time to realize where exactly to put them minerals. 

Good game! ^^

Concept was great and it was pretty fun! I liked that the two characters had different instruments for their songs, and how it would combine when they were close to each other. My first run I didn't get to complete an order, took me some time to get used to the workshop, but on my second run I got 2 orders in. The one part I didn't really enjoy was the movement, it was kinda too slow, other than that I really liked throwing Nugget around to go get things. The enchantment crystals were a bit weird? maybe I was doing something wrong but they kept disappearing 


Either way, a fun game, I would probably play a more fleshed out version, good job! ^^

Great take on the theme! It didn't take that long to figure out the puzzles, which is great. On the end screen, can I ask what was with the blue box that barley changed size? was it a technical thing or am I missing an Easter egg?

Good game, love the art, the implementation of the theme is solid. those darn plants killed me so much😭. Didn't finish sadly as I got stuck in the water, I saw its a web only bug, oh well


Nice entry!

Great art and sfx! Those bats are indeed devious... the pop ups were pretty funny

God damn, the art is stunning! could not figure out how to open the door though

Glad you liked it! didn't expect the first person to play to get gold on everything, great job!

Fun game! Great idea to spawn explosions so the player doesn't stay still too much. LGT top of the leaderboard! will come back if someone overtakes me

I have come from the far away lands of reddit, your efforts have not been in vain.

Great game! I don't play bullet hell games that often, so I couldn't beat Orichi but it was fun nonetheless. I liked the art for the boss a lot

Good job!

Interesting game, I really like the stylized graphics! Died as soon as day 3 loaded for some reason. I feel like this should have had more ratings, maybe it's because the cover image is too simple? Idk, either way cool game, good job!

Nice character customization! After killing like 5 enemies they stopped spawning, tried a few more times but no luck. But from what I got to play it seemed fun! Also, the recoil is a nice touch

Thank you! If it works it works , glad you liked the physics

Damn, crazy that this was made in such a short time. I'm not really good at rhythm games so I wasn't able to go further than the first enemy but even so the gameplay is fun. The music and art is also really solid

Overall a great entry well done!

This is such a unique idea! I really enjoyed playing through all the levels, they're not too hard but not too easy

fatuustic game!

Thank you so much! your game has some great sparkles too. If it does well I'll add ambience for sure

Thanks!

sorry about that, exporting to linux is pain (ˉ﹃ˉ)

oh my god, this is so good! I finished it, and I have to say I love all the ways in which you can use the knives and time stop. The pixel art is simple but well made and the puzzles are good, the fact that there is more than one way to solve them gives a good sense of freedom. Maybe you could make a post-jam update to add music and sound effects (I lack those as well lmao) Overall a great game, well done!

your game reminds me of celeste a fair bit, was is an inspiration?


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