Excellent game! The instructions are great. There's one thing that could be improved though. When the enemy sends a lot of black orbs, they can be deflected by pressing all the keys. I think it could be avoided by shooting the white orbs in pairs with the black ones (one black orb and one white at the same time).
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Lightweaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 4.000 | 4.000 |
Concept | #8 | 4.294 | 4.294 |
Presentation | #8 | 4.235 | 4.235 |
Overall | #11 | 3.941 | 3.941 |
Use of the Limitation | #40 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Carlos Santiago - Programmer/Laiana Lugo - Art/Marco Pineiro - Music
Software used
Game Maker Studio 2
Use of the limitation
The more light you get hit with, the more energy you have to play more cards.
Cookies eaten
A few chocolate chips
Comments
I love the concept! The tutorial was really useful, so I had no trouble understanding how to play the game. I am gonna be honest, I spam all the buttons at once, and I was unbeatable xd, so maybe adding a one button at a time rule would be good there. Other that that. I really enjoyed it!
Really cool concept!! I liked how the deckbuilding and spacing of enemies let you balance the risk and reward, I think what kept me from getting properly into it was the placement of the rhythm keys and how central not messing up the rhythm mini-game is. Attacks come vertically but the keys are placed horizontally on the keyboard. It's a bit disorienting, especially with the high speed the notes come in at. Animations, music and concept are all really cool though, real quality entry!
never thought i'd see a card + rhythm game combined, very well made art and fantastic music to go along with it
Damn, crazy that this was made in such a short time. I'm not really good at rhythm games so I wasn't able to go further than the first enemy but even so the gameplay is fun. The music and art is also really solid
Overall a great entry well done!
Thank you! And yes, the game is a bit too hard really, but if you beat the first enemy, that was the intended difficulty so you are goood! I think its also my fault for not adding better cards to deal with the enemies but I'm planning on adding more cards that combo with each other, and I'll add an enemy intent on top of the enemy so that you know before hand how hard he'll go on his next move!
Nice game! The art is beautiful! I would like to see some randomness in the cards in your hand, so you have to be more careful about the cards you play. Great entry, congrats!
Well, if you’re planning to make a bigger game, you could try to do something like a dungeon explorer, similar to “backpack hero”. Maybe collecting items or more cards as you’re exploring and facing stronger enemies each floor. This is just a suggestion and could be something you’re not interest in, but it’s what came to my mind XD.
Very interesting gameplay, and so original! I don't think I've seen it in any other games before. And I certainly did not expect to play a rhythm game in this jam XD The art is soo cute, I love it!
Really cool concept! The art is really nice and consistent and I love the deckbuilding aspect, makes it a different experience to play again. I suck at timing on these kind of games and sometimes it seemed like the dark energies were coming slowly enough and other times it was an onslaught! Is that based on something (like amount of rounds played) or is it random? Great job btw!
hahaha, yeah I didn't get much time to give enemies indicators of how strong their next attack will be. When an enemies health drops below 50% their pattern gets longer and faster! first enemy has 10hp, the second 25hp and the third 35hp. I added the last two for people that wanted a challenge, but the intended difficulty for the game is the first monster!
The idea of deck building and rhythm to defend is great! Art and music are very cool! Good job
The concept is very cool, and art and music too! Really fun, good job
Really cool concept, Im a sucker for rythm games so I loved the combination of tactics + rythm. Music sounds good too!
Excellent polish. Sounds are great and concept is very cool. I'm not one for rhythm games so found the 4 axis controls being vertical on screen and corresponding to horizontal inputs hard to rewire but it's probably not a design issue.
The light hitting you adding resources is a cool idea and makes the gameplay a little less "just spam every button" which is a good design choice.
Yes, i agree with you, I'm definitely rotating the orientation of the game so its easier to get! As a person that doesn't gravitate much to rhythm games, what features you'd like to see in a rhythm game that maybe makes you want to give it a try!? I 'd love some more feed back from someone like you!
Hey really nice game! I like the concept its very cool. Art is great too!
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