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Dragon's Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #45 | 3.182 | 3.375 |
Use of the Limitation | #48 | 2.593 | 2.750 |
Enjoyment | #55 | 2.475 | 2.625 |
Overall | #55 | 2.622 | 2.781 |
Concept | #74 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
eleitchkei(gamedev/programmer), xsephironx(pixel artist)
Software used
Godot
Use of the limitation
Collect coins to become a dragon richier than Smaug.
Cookies eaten
maybe 5.
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Comments
I loved the art work! Nice game, I thought it was fun and I enjoyed the dragon theme. I would be interested in playing a full version like a few other people mentioned - maybe some more enemies/a little more complexity would be nice. Great job!
hey man, thank you for the feedback me and the artist are looking to complete this game
I'm impressed with your game! The artwork is adorable and comes together in a cohesive presentation that's truly appealing. The controls are tight and responsive, reminiscent of Flappy Bird, but the dragon theme adds a delightful twist.
The gameplay cleverly works well with limitation, requiring players to skillfully navigate low to collect coins while dodging swiftly approaching towers. Although the towers sometimes seem too fast to avoid, this adds an exciting element of risk and fun. Great job balancing challenge and enjoyment!
Hey man you bring tears to my eyes, thanks for the feedback i'm happy that you liked my game.
Cool concept, a lot like jetpack joyride or flappy bird lol. I wish there were more enemy types or upgrades...maybe in the full version :p
Thank you for the feedback, i'm looking into add more enemies.
A nice take on the flappy bird style of game. I think a way to add more engaging challenge might be varying the obstacles? The gnomes on the ground were not a threat. I died to one to see what happens, but otherwise I don't have much reason to be that low. Maybe some gnomes floating by on balloons as a threat to maneuver around? Nice work on the art!
Hey man, thanks for the feedback, the idea of the gnome was to be an archer that would walk to one point and shoot an arrow in your direction, but i did'nt implement that on time, and the way that the game is right now i don't think on implement that instead, find some flying obstacles.