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Magna Fisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #61 | 3.024 | 3.429 |
Concept | #66 | 3.276 | 3.714 |
Overall | #69 | 3.118 | 3.536 |
Use of the Limitation | #76 | 3.276 | 3.714 |
Presentation | #100 | 2.898 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dakota Thatcher - Technical Artist Baylee Balsimo Ketelhut - Artist Kev - Artist Ben Branch - Music and SFX Trevor Baughn - Technical Design cranberryninja - Code Monkey
Software used
Godot, Asprite, Gimp, Krita, FL Studio
Use of the limitation
You are a fish, fishing in magma to find waterium. No water required
Cookies eaten
Many
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Comments
Cute art and concept. The UI and control can be improved a bit more. Pretty good so far :D
The concept, Presentation are really interesting. I hooked a couple silver and returned to shop and then went back to game, and move my magnet a few scenes down and got confused? because nothing was available to be picked up, and some of the paths seemed impossible to get down. So yeah maybe it needs to be easier or more things to pickup?
I can't stop moving to the music! Wish I had more to say, but dear lord the music just eclipsed everything. else going on.
This was great. Ended up playing longer than I thought I would. It’s an addictive game mechanic!
My only complaint is that I don’t know what any of the things in the shop do. I think the stuff on the left is only for the next level and the stuff on the right is permanent and can be upgraded more. I guess one lets me lift more weight… and one lets me see further in the dark? Not sure about the stuff on the left, though.
I liked the music track a lot with all of its clanking, but I think it would be good to switch it up once you’ve gotten further into the game either based on time or your power up levels.
This was a lot of fun! The concept is intriguing to me and the aesthetics and sound are fantastic =) I'd love to see this expanded upon to include health and damage from enemies or too much banging into walls. Overall, a nifty little game.
Some feedback:
- The text scrolls a bit fast for most individuals to read properly. I'd change the speed or set it up so the user has to provide an input to move to the next text.
- Although cute, the fish doesn't seem to do much. Maybe it can knock your items out of the magnetic to increase the game's difficulty?
Overall, 9/10! I'll be playing it again later!