Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rogue ReelsView game page

a pixelated voyage where fishing meets combat, and collecting treasures leads to epic pirate battles on the high seas
Submitted by ubermc — 12 hours, 49 minutes before the deadline
Add to collection

Play game

Rogue Reels's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#802.8002.800
Concept#892.9672.967
Overall#1252.4422.442
Presentation#1292.5002.500
Use of the Limitation#1751.5001.500

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity, Photoshop

Use of the limitation
Acid Rain Liquid

Cookies eaten
5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice work on this, very relaxing music :) this would work great as a mobile game!

Submitted

Nice job! Love the main music, so relaxing.

Submitted

It looks cool. There are too many mechanics for such a short period of time, which is why the game has a lot of bugs. But still, good job!

Submitted

Like others have said, you really managed to put a lot of mechanics into this in such a short time, well done!

Submitted

Nice job. There is a lot here for 3 days. Congrats!

Submitted(+1)

An impressive amount of content for a 3-day jam! I love the music choice and the atmosphere is very nice! A bit rough on the edges but with some polish, this will no doubt be an amazing game! Well done :D

Developer(+1)

Yeah I didn't focus much of any time on art, wanted to try the concept out primarily.

Submitted

The music choices were great and I liked how there was a lot of things to do.

Submitted

This game was pretty fun to play!

Submitted

That's a lot gameplay mechanics for mini jam. Good graphics, a variety of gameplay mechanics. 

One thing I kept thinking while playing is why all resources were floating below, I think might been better to have them in different areas, ie wood floating on the surface. gold on the sea bed which could be at variable lengths.  When destroy pirate boats they also drop wood resources.

Good submission.

Developer

Cool idea on the boat destroy! thanks.

Submitted

That's A LOT of mechanics for a jam, really amazing job!!!! I personally had trouble with the combat (the difficulty increased faster than I could upgrade myself) and the fishing minigame feels a bit buggy. But overall awesome work :]

Developer (3 edits) (+1)

Thanks both the difficulty and the minigame both had some fixes released in the last few minutes. I did a playthrough and 
More items and fish closer to surface, enemies deal less damage, little bit longer between waves, decreased enemy health. 
I feel like I made it a good balance between hard and easy. where you have to keep improving.
I have some interesting ideas to create some caves, lighting under water, Treasure with upgrades. and some more underwater mechanics. 

Submitted(+1)

Amazed at how much you got done as a singular person, great job :)

Submitted

Cool game and great work! Lots of contents!

Submitted

Love the amount of features!

Submitted(+1)

The amount of feature is astonishing for a single person made game, amazing job!

Submitted

Cool game with some interesting strategic depth, nice work!

Submitted(+1)

This game is unique, great work!

Submitted(+1)

The upgrades are a nice addition to the game, the collection feels satisfying and the visuals are great! Nice work :D

Submitted

cool game

Submitted

Great work, I think you have something quiet nice there.

The only thing im not happy with, is the fishing element. if this was just a scuba diver, perfect, it feels like the fishing was just added to meet the theme. Great game though, i enjoyed it. even if it doesnt meet the limitation. lol

Submitted

nice game! Could use some work on UI elements though