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Breezy Peaks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #39 | 2.820 | 3.286 |
Concept | #48 | 3.066 | 3.571 |
Use of the Limitation | #48 | 2.575 | 3.000 |
Presentation | #49 | 2.820 | 3.286 |
Overall | #50 | 2.820 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
HaipaDev
Software used
Unity
Use of the limitation
Constant height and velocity change (the player clicks to push the ragdolling stickman away from the mouse). Also the randomly generated boulders
Cookies eaten
I guess a couple XD definitely a decent amount of coffee
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Comments
Fun little game, i agree with some comments, reminds me of friv games. Good entry
Very freeing game to play! I got a little confused at first with the controls but nothing that I couldn't solve. Other than that, a very nice concept done here!
Thank uu
Ill try thinking about the controls as Ive gotten that quite a lot!
Very fun and nostalgic game. It totally feels like something I'd play in the middle of class when I was younger. Very hard but most of these flash games are. Only thing I can say was the controls were a bit confusing at first.
I'd really appreciate if you rated my game as well :]
Rate Ascent by jthedev for Mini Jam 155: Wind - itch.io
Hahha thanks a lot man! They really were werent they, or atleast thats how we remember them, glad I could bring a bit of this energy back
And yes I have gotten that the controls are confusing, Ill try to come up with something in an update!
Very reminiscent of flash games from my youth. Had a good bit of fun with it. I reading your description yeah I can see why this took a while and it is pretty impressive to have ragdoll physics for a jam so good work there. The game itself is pretty fun and challenging. However, while it is challenging it is also very fair. You did a good job of making it clear where the boulders and rocks were off screen.
My only feedback is I think the click could be stronger because it can get a little tiring to constantly be clicking and I think a slightly stronger click would alleviate that.
Nice work, good job getting it in. This was a lot of fun.
Thank you a ton man, appreciate it!^^
My friend also expected the behaviour to be a bit different, he thought instead of clicking you could hold - which honestly I am and was considering. (funnily enough at first I had it that you didnt have to click at all and the stickman would continuously fly away from your mouse, but for some reason I steered against that) And yeah now holding it down seems like a superior move, Ill look into it!
Extremely fun to say the least. This game is phenomenal in terms of enjoyment and mood changing, the music was perfectly fitting and the art was good. Really great game!
wow thanks man!^^
Glad you learnt some things making it :)
wow that was really fun. good game.