Very fun and great art
(but Im somewhat pretty sure youre detectng the wrong event for pressing E, youre probably detecting on each frame while being held instead of on click/on release), which makes it almost impossible to properly toggle the fans
Hyper
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Too bad I couldnt get at all how the game works.. the art is great tho!
The music is way too out there with the bass shots, you cant have something like that in an endless climbing "rage game" like that gets annoying way too quickly (also the looping is off 😭)
Another thing is you cant have slow transitions like that, people dont want to be waiting 10 seconds to retry especially when they dont know whats happening and are trying to learn the ropes
A really gorgeous exploration game with an interesting atmosphere (I am not sure if its better quiet like that or would more sounds and music make it better). Sadly it gets a little boring quite quickly and the tornado capturing skill check mini-game is a bit too unpredictable with the completely random changes, cool concept tho
Interesting concept, but its very confusing at first which number corresponds to which balloon, shouldve put a number on them to better indicate that
Too bad there is 0 music nor sounds
(You uploaded the install to the game, so it wont launch from the itch app, you shouldve made a regular build of the game)
I really wanted to enjoy the game more, like you know *grappling hook game* cool, but sadly its waaaay too hard too early in, no progressive difficulty, its too punishing with the checkpoint not being at the start of each level and also the physics are just really weird (Godots fault?), also there's not really any way to get rewarded for being good with like speed or something, because sometimes the level's obstacles are moving too slow or too quick and there's no easy setup like one satisfying swing to leap through a bit, the windup of the hook is too weak as well, its all too slow and clunky imo
Looks cool tho, the music although repetitive and maybe a bit annoying is a bop, The Ascend mode is also a cool idea that I appreciate
Extremely lovely platformer, very charming and with a very well executed simple premise. The music although gets a bit repetitive is an absolute bop. The last level was quite a bit of a challenge, but a cool small little thing is that you gave us like a "sandbox level" at the end which is nice hahha
Only thing I can really complain about is how the indication of the wind is a little slow sometimes and maybe id expect it to reset on death or idk not really sure hah
An interesting concept with a nice presentation and pretty well executed gameplay, that took a short bit to understand properly. Also the lofi music is pretty fitting
The only thing I can really complain about is how the text for the tutorial is ugly and not aligned in any way, and I also got a bit confused its on a toggle so press T again to close.
Thank you a ton man, appreciate it!^^
My friend also expected the behaviour to be a bit different, he thought instead of clicking you could hold - which honestly I am and was considering. (funnily enough at first I had it that you didnt have to click at all and the stickman would continuously fly away from your mouse, but for some reason I steered against that) And yeah now holding it down seems like a superior move, Ill look into it!
Yeah the drawing attack is a really unique idea, but its all a little bit scuffed, you should see your cursor to perform this attack, its hard to do without that
Besides that; really too bad there are literally 0 sounds and music, it feels extremely empty, no story, the sprites (which I suppose are from the bundle) are pretty nice, but there is no specific theme, especially the plain sky background kind of contrasts a little too hard with the metallic robots
Also its really weird that you made it as a GMS installer instead of a simple build
Also I did notice that you posted a lot of comments just like this one under other's people games like 1 minute between each, so im not gonna judge if they're autogenerated or anything, and if you actually gave a honest review on my game then I appreciate it
Pretty nice looking game, and the base concept is pretty cool, I am also a big fun of retro/synthwave vibes!
But unfortunately it does have some rough edges like the way you cant fastforward/skip the starting dialogs and they are forced upon you, and how theres no reset, because I once got stuck in a building hahh
Okay, Ive tested it and it seems like this is happening only on the web version of the game
Maybe I just broke something because the web version is a little bit newer than the downloadable build, and its not just the delay that does it but also precise angle setup which is allowed in Level 8, where you can for example do 45.4° ; so it does seem like something with parsing the float values is incorrect