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Vampires Paradise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #83 | 2.598 | 3.000 |
Presentation | #95 | 2.165 | 2.500 |
Use of the Limitation | #97 | 1.876 | 2.167 |
Overall | #98 | 2.165 | 2.500 |
Enjoyment | #100 | 2.021 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity
Use of the limitation
The player must provide electricity to the sun
Cookies eaten
A lot
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Comments
Took a while to grasp the mechanic at first, but after figuring it out it was pretty fun, great job!
Thank you !
This was a very cool concept, wish it got more polish. It was clear that the puzzles wanted you to get the ball to the line, but there were confusing moments as well:
1. It is unclear that you can rotate the "wind emitters" by standing nearby and right-clicking. I only discovered that it is possible when I accidentally moved next to one, and for a time thought that only some of them could be rotated before realizing that I have to stay nearby. And yes, I read the instructions, but I didn't understand what it meant by "objects" - balls?
2. The vampires running at you seem to be spawning from random direction, and have random lifetime in the light. So if I stay next to the edge of the light cone, I risk being jumped and instantly killed, but if I stay near the middle, there's always a vampire that would be able to cross 2/3 of the light cone and chase me into a corner, where the next vampire would be able to catch me.
3. The story text is small and hard to read.
4. On-site instructions have typos, and mention ZQSD controls - that confused me for a sec, as in English space the usual keyboard layout is QWERTY, and controls which you described as ZQSD are WASD on my end. But WASD actually works as well, so no issue there.
Hope this feedback helps in your future projects.
Wow thank you very for your time, the feedback is very appreciated !
We lacked a bit of time and motivation at the end of the jam to polish every thing so your points are pretty accurate.
A bit hard to understand what was going on at times, not a bad concept. Nice job!
I agree with you, thank you for posting :)