Wow thank you very for your time, the feedback is very appreciated !
We lacked a bit of time and motivation at the end of the jam to polish every thing so your points are pretty accurate.
Hello, it was a bit hard to understand that we must spam the space bar to full to battery but once I understood the game was much better !:) The player is a bit hard to control when he is turning which makes difficult to kill ennemies (and to be honest I gave up against the final boss it seems really difficult). But this is a really nice game congralutions to the team !
Great result for a such short time ! Sound/graphic are simple but do the job. The controls are intuitive and the theme/geometricness are nicely used.
Maybe it lacks a bit of balancing (the tower must be cheaper or the enemy must give more money) because can't place so many towers and it makes the game a bit annoying
Love the sound and the original ! As you said it could be more challenging because you can spam your "draw" tool and draw a simple line to the exit but it was fun anyway.
The exit sprite at the top of the screen is a bit confusing I think (I thought at first we must touch the sprite with the player), maybe something which looks like more like a compass could be better. I also noticed some performance issues when there is lots of color circles.
Love the sound and the original ! As you said it could be more challenging because you can spam your "draw" tool and draw a simple line to the exit but it was fun anyway.
The exit sprite at the top of the screen is a bit confusing I think (I thought at first we must touch the sprite with the player), maybe something which looks like more like a compass could be better. I also noticed some performance issues when there is lots of color circles.