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Dodouce

19
Posts
A member registered Sep 17, 2020 · View creator page →

Creator of

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Wow thank you very for your time, the feedback is very appreciated !

We lacked a bit of time and motivation at the end of the jam to polish every thing so your points are pretty accurate. 

Thank you !

Hello, it was a bit hard to understand that we must spam the space bar to full to battery but once I understood the game was much better  !:) The player is a bit hard to control when he is turning which makes difficult to kill ennemies (and to be honest I gave up against the final boss it seems really difficult). But this is a really nice game congralutions to the team !

I agree with you, thank you for posting :)

The game seems really nice but I didn't understand what to do. I tried to switch on the light and to grab the battery at the left right corner of the map but it didn't help me a lot.

Nice 3d models and animations (maybe juste the "step back" animation is a bit weird). I think the skills cooldown are a bit long to survive and it lacks a monster life bar to really know if you hit them or not.

Nice game, love the robot style and the jump/attract mecanic. I didn't understand either that we can double jump at first (maybe it would be more intuitive if we jump with the space key ?)

Nice game, love the robot style and the jump/attract mecanic. I didn't understand either that we can double jump at first (maybe it would be more intuitive if we jump with the space key ?)

Such a beautiful game. Loved the art and the animation.

However the game is quite easy, it could be funnier if the shapes decrease your health when they arrive at the end of the rail (and you must throw all unwanted wanted shapes in a bin for example).

Thank your for feedback. I agree it lacks a bit of animations somewhere

Thank you for your feedback !

Great result for a such short time ! Sound/graphic are simple but do the job. The controls are intuitive and the theme/geometricness are nicely used.

Maybe it lacks a bit of balancing (the tower must be cheaper or the enemy must give more money) because can't place so many towers and it makes the game a bit annoying

Thank you for your feedback ! I agree with you we were less motivated at the end ahah

Love the sound and the original ! As you said it could be more challenging because you can spam your "draw" tool and draw a simple line to the exit but it was fun anyway.

The exit sprite at the top of the screen is a bit confusing I think (I thought at first we must touch the sprite with the player), maybe something which looks like more like a compass could be better. I also noticed some performance issues when there is lots of color circles.

Love the sound and the original ! As you said it could be more challenging because you can spam your "draw" tool and draw a simple line to the exit but it was fun anyway.

The exit sprite at the top of the screen is a bit confusing I think (I thought at first we must touch the sprite with the player), maybe something which looks like more like a compass could be better. I also noticed some performance issues when there is lots of color circles.

Thank you for your feedback !

Thank you for your feedback ! You are right about the sound but we didn't have time :/

I think the gameplay was a good idea. But the game is probably too easy and a bit annoying because the enemy are too slow and it could be more challenging if more enemy spaws.

I think the gameplay was a good idea. But the game is probably too easy and a bit annoying beac