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A jam submission

Super SundaeView game page

Strategic Dessert Deck-Building
Submitted by WayneMadeAGame — 13 hours, 24 minutes before the deadline
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Super Sundae's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#24.2504.250
Overall#43.7503.750
Use of the Limitation#63.6253.625
Enjoyment#83.5003.500
Presentation#133.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lucy did the art, I did the rest

Software used
Godot, Inkscape

Use of the limitation
The aim of the game is to share out sundaes to the three pandas. You get bonus points each round for shared colours between the ice creams.

Cookies eaten
No cookies but a few slices of cake

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Comments

Submitted(+1)

Took me 110 turns and 3 games to win. It was hard to figure out how to win but it was fun and very complete for a jam!

Submitted(+1)

Nice card game! Took me a bit in the beginning to realize how it worked (yes I'm those people that skim through the tutorial confident they'll get it), I thought I was trying to accumulate smileys and would get confused when it would go down from 28 to 4, until I realized the happiness was per round! As someone else said here, it becomes tricky when you have more cards and you don't remember which ones you have already, being able to view all cards in deck would have been amazing, but it's a solid game as it is. Good job!

Submitted(+1)

Saved the pandas in 83 turns.  Once I realised that the round score becomes your bargaining power for the next round, I only targeted the Sundae's so my deck was more likely to let me win ...

I liked the game and the art style.

Submitted(+1)

I just hope the pandas don't have a brain freeze after my 72nd round of endless ice cream eating :)

Submitted(+1)

Excellent! Lots of fun and absorbing once you figure it out. I can respect how you boiled down deck building to its essence here.

The main confusing part were the cakes. Even a little hint of granted cards at the time of scoring would go a long way to make it instinctive how they work.

Great solution for the limitation, it was a particularly tricky one in my opinion!

(+1)

Cant rate since I didn't join but I did have fun on it! 105 turns to complete

So to summarize my thoughts:
- I didn't read the tutorial clearly so there was a learning curve at first. Having H to reopen it helped alot so I could learn without resetting the run.

- Without a deck viewer the mid game got kind of hard as I had to just memorize what colors I was going for, not too bad once you get the seagull treats and start culling your deck of anything that isn't of your 3 colors. But definitely wasn't the most fun part of the challenge.

- The balance between drawing / culling, and getting points was great, alot of looking at your hand and deciding "is this a draw/cull hand? or is it a score hand? it made turns more dynamic since I couldn't just look for the best score every time.

- Took me a bit to figure out how to buy things, I had to reopen the tutorial to be reminded.

- Seagull treats took me a bit to figure out. At first I thought they would break open the mid game by permanently getting the seagull. This was wrong, then I was disappointed that I spend 24 to discard 1 card but I bit the bullet and kept buying treats. This was also wrong, they weren't 1 time use and I dint need to keep buying treats, just needed to redraw them! which did crack open the mid game! just in a different way! Getting cards that are used to modify your deck was super interesting.

- Visuals were somewhat static but dragging cards and buying them felt good enough.

- I think its truely impressive that you managed to create a game with distinct phases of the game. Early game is simple, you buy ice cream of 1 color and match. Mid game you start to transition into getting tier 2s and going for new combos. Late game you are switching between deck management via culling singles and scoring, you need a good score to get sundays, and once you have a sunday getting score opens up and you speed to the end.

Overall really great work had a blast clearing this one.

some QOL that would be nice for a game like this that like fitting into a jam would have been hard so it makes sense if it wasnt added:

- Deck viewer so you don't need to remember what your trying to snipe, especially since the colors dont have any effects to recognize them by

- Clicking on cards in your hand to teleport them to the first open slot in the market, since order does not matter.

- Discard/Draw pile counts to know when your deck is about to shuffle.

- The ability to end the turn with empty slots, It felt bad when I had a seagull and cake, and had to just slap in a cone for the sake of clearance. Especially in the mid game where I would just straight up skip turns looking for seagulls or better hands. At a certain point a bad hand just isnt even worth playing.

Thats all my thoughts! Thanks for making this is was alot of fun

Submitted(+1)

Cute Game, I honestly did not have so much fun, but it is addicting... i played it over 130 turns long. 

Well done! 

(+1)

Really cute graphics! Gameplay was a little difficult at first to figure out but overall good job!

Submitted

Kinda hart to play, I don't think I understand the rules well enough.

Developer

Sorry to hear that, I would have loved to put in a better tutorial but I just ran out of time :(