Play Story
24/7/11's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #63 | 1.429 | 2.333 |
Concept | #68 | 1.633 | 2.667 |
Presentation | #68 | 1.429 | 2.333 |
Overall | #69 | 1.429 | 2.333 |
Use of the Limitation | #72 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Corinnander, Treytes
Software used
RPG Maker MV
Use of the limitation
The player has a limited number of actions to take as there is a time restriction. Each day, there is also increasing degradation to Billy’s MD [mental distress] stat. -1 at the start, and -2 into the next day, so on and so forth.
Cookies eaten
3 handfuls of chocolate chips.
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Comments
Interesting story. The music was nice, looking forward to what you do with the story! feels pretty down to earth. Id say improve visuals and maybe some UI or effects to visualize the mental state. but other than that it was fun!
Thank you for the feedback!!
I wasn't super happy with using free-to-use stock images I edited to be pixelated and green, but I knew off the bat I wouldn't finish in time without them. Definitely would like to handdraw backgrounds. I definitely need to adjust the selection button, it's far too difficult to see, and there *is* an overlay that gets more apparent with the degradation of the mental state, but it's definitely hard to notice it without multiple choices in a row. I need to show the full progression of 6 [best mental state, no overlay] to 1 [worst without a game over, max overlay] to some folks and get feedback if it's too weak or too strong at any point.
The atmosphere is really great, but it doesn't have much gameplay.
That's fair! I struggled with the timeline, that's for sure. I thought I'd end up much further along than I did. I don't plan to join Mini Jams any longer because of that, I just don't work efficiently enough for 3 days. I'm glad the atmosphere hit, though!