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TowerFall Descension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 3.688 | 3.688 |
Use of the Limitation | #12 | 3.500 | 3.500 |
Overall | #12 | 3.375 | 3.375 |
Presentation | #20 | 3.125 | 3.125 |
Concept | #22 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Zelger98
Software used
Unity 6, VS Code, 11 Labs AI Sound Generator
Use of the limitation
We are descending
Cookies eaten
Im ran out of pasta and milk and oat and cereal and nutella
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Comments
Nice movement feel c:
Thanks for feedback :)
I like the polish, throwing weapons is a fun feature, and it's nice to try running down avoiding all the enemies :3
Thanks you for your feedback! Happy to hear that.
Well thought game, nice experience a bit complex using weapons when playing first you should keep a landing page for instructions 👍
That's very interesting concept and it looks good! I like quick switching to another weapon and the fact that pushing weapon down the tower can also be a tactic :D My first thought was to go down as fast as I can and I was a little surprised when I've seen that high score is based on how many enemies I've killed... maybe it's because of our game's concept though :)
Thank you for your comment. I'm really happy that someone played this game and had fun with it. Actually in our game, high score is based on how many floors you passed, not enemies.
Oh, floors makes more sense, at least in the way I've played :)
Very cool I like the fact that we can just run and get extra time just by avoiding enemies!