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Team members
Hayden Gray and Jarom Travis
Software used
Godot, Affinity Photo
Use of the limitation
The player has only one arrow, they must pick up and reuse the arrow after they shoot it
Cookies eaten
2
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Comments
This was one of the ideas I had in mind too. Reminds me of Titan Souls - which also had the single arrow mechanic, but in that game you could return it by pressing a button. Definitely check it out if you haven't already!
Great use of the limitation with once arrow, it made for a fun mechanic. Could probably use some sound or music but it was fun regardless, nice work!
It's so simple but somehow I liked to walk there.
The idea with one arrow - I like it. It makes it more satisfying to shoot into a corridor with a lot of enemies.
The movement is smooth and the gameplay is good.