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Flip Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #11 | 4.056 | 4.056 |
Enjoyment | #16 | 3.778 | 3.778 |
Overall | #18 | 3.750 | 3.750 |
Concept | #26 | 3.667 | 3.667 |
Presentation | #36 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
The player is in consistent motion and can only be stopped at certain points.
Cookies eaten
5 Freeze Dried Gummy Worms, 1 Cookie & 1 Gummy Melatonin
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Comments
I like how effective you were with the art assets. It's very minimalistic but still looks quaint and rich. Kudos!
Thanks man, appreciate it!
I like it!
Interesting idea with gravity swappers!
Great level design!
Плюсы
Минусы
Итог
ставлю 4 за все
I liked the simplicity of the game and it's attention to tutorials (pausing the player to allow time to read). I had fun playing through it.
Very nice! The game feels really polished, especially with the freezing when having to read or when you're falling into a new section of the world! Congrats :)
I love it! Simple and really well designed levels for a precision platformer, the mechanics are communicated really well and the frequency of checkpoints is on spot to me. Really just missing sound, but even then congrats for getting so much done in this short time frame!
I like the minimalism in the art. Honestly even in full games I prefer simplicity over details.
And here pixel art is implemented on a high level - respect +
Also, one thing is to come up with a mechanic and the other is to make levels for this mechanic. And in my opinion those levels are great. Short, simple but smart and support the mechanic.
I wish there would be some music and sounds. And it can be a full game with more levels.
cool gameplay, defo missed some music or sfx, and i feel the same about the controls as Gosha, but good game and concept!
Yeah it definitely wasn't the best, I'm looking forward to entering in the next jam.
Cool graphics and gameplay, but the controls are a little confusing at first, but it's still a fun platformer with puzzle elements
Thank you!
Could you let me know what you found confusing so I can work on it for next time.
It is not immediately clear that the player is pushing off the walls, and the trajectory of the jump is also quite unusual, that is, the player jumps high, but not far
Thanks for the feedback!