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A jam submission

Gravity SlimeView game page

Survival of the blue slime that can change gravity
Submitted by Gosha_xe1ox — 2 hours, 13 minutes before the deadline
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Gravity Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#373.5913.591
Concept#493.1823.182
Overall#493.1703.170
Presentation#613.0453.045
Enjoyment#622.8642.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Heorhii Lazorenko

Software used
Unity, Aseprite

Use of the limitation
All traps in the game move and thus interfere with the player. Also, the player cannot stop and is always in motion

Cookies eaten
72. I was counting

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Comments

Submitted(+1)

The game has an adorable charm with the music and the art design. The gameplay needs some additional incentive to make you want to flip gravity (the arrows shooting from alternating sides ALMOST does that until you memorize which spots the arrows shoot from), or auto-flip you if you haven't for a while. I'd also wish for a countdown timer somewhere or some visualization in the character to show real time progressing to the "you win" screen.

This game was pretty go--- hold up-  seventy-two cookies? I'm envious.

Developer(+1)

Thanks for your feedback! I really ate a lot of cookies

Submitted(+1)

Nice game! The soundtrack was great, got in rhythm to the beat, and moved the slime side to side. Just needs a bit of balancing of difficulty as the other comments have mentioned.

Developer (1 edit)

Thanks for your feedback!

Submitted(+1)

A lot of other comments here mentioned some of the feedback I was planning to, so I won't go into them too much.
For gravity flipping, having hazards that completely cover one side could be a way to incentivize the flip. Alternatively, requiring the player to collect items that are mid air

Having indication of where attacks are coming from a little before they show would be helpful as well. The first time I was killed by arrows from the bottom, I instantly died since I was on top of them, so I didn't even see the arrow until I retried and then figured out that's what had happened. Same thing happened with the ball a few times near the corner of the screen.

The soundtrack was very nice.
Also, that's a lot of cookies ◉_◉

Developer

Thanks for your feedback! I thought that the red screen would be enough of a warning, but apparently I should have added more

Submitted

Плюсы

  1. это игра
  2. она красивая
  3. я люблю этот стиль графики
  4. я люблю фэнтэзи
  5. в фэнтэзи есть слизь
  6. мне нравится аниме про слизь
  7. тут есть слизь

Минусы

  1. мне лень играть
  2. нет скриншотов
  3. у меня мало комментариев и люди не смотря описания говорят что моя игра не работает

Итог 

ставлю 5 за все

Submitted(+1)

Cool game! (same game name x)

It is REALLY not french keyboard frendly though T-T, you should addd the possibility to move and change gravity with arrows. Other than that the concept is cool, the music works fine, but I think one min is a bitmuch for the easier lv so I think you should change the duration depending on the lv. 

And the fact that we can just do left right in the middle and not change gravity is really sad (you should do a thing that for like 5s kill the player if he is on one of the two floors

good luck for the rest of your gamedev experience!

Developer

Thanks for the answer, by the way, the name has slime written with a big one so it’s not exactly similar

Submitted(+1)

Cool concept.
It's funny but I found it way easier to not using gravity feature at all. All enemies can be avoided just walking left and right. And with the gravity I will like I am losing control over situation and more often get into trouble 😅

Developer(+1)

Yes, in some cases it’s really easier not to use gravity, but if you learn to use it, you can do cool tricks and quickly dodge traps

Submitted(+1)

The difficulty balance feels a bit off, the character moves a bit too fast to feel like you have fine control over it while there's a lot going on but then you frequently have periods where you don't really need to do anything because nothing is coming at you. It is fun to master but a minute might be a bit too long (especially with no visible timer to track your progress), it might be worth making the levels shorter but more action packed. 

Submitted(+1)

I must say LEVEL 7 is hard! My slimy boy and I survived from rain, spikes, attacks and chaos. Well presented game!

Developer

Thank you!

Submitted(+1)

Menuing was a bit difficult (see below) but this game has potential. The RNG detracts from the experience though: you do not start in motion, nor do you start aligned with the arrows, so only the orange slimes are a real threat. For the levels without them, you can win by doing absolutely nothing for a minute. Only level seven actually required left/right movement at all for me.

Developer

Thank you for your feedback and analysis of my mistakes!

Submitted(+1)

I like the soundtrack and the variety of traps. Nice game!

Submitted(+1)

I’m a sucker for cute slimes. My only gripe is that it needs a lot more challenge. I think some more time and polish this could be fun!

Congrats on your submission!

Submitted(+1)

Cute game! I found the slimes very charming and I liked being able to interact with the orange one in the menu, it's a fun little touch. Overall I just like the art style. Simplistic but has a lot of character! Unfortunately the text in the menu doesn't seem to be displaying properly, there are a lot of seemingly random characters missing, and they change every time you go back to the menu. The controls are simple enough that the game is still playable without it, though!

Developer (1 edit) (+1)

Thanks for your feedback!

Submitted(+1)

nice. i like the idea, and sound effects are cool, and some other details, also constant motion is very nicely used. tho, in other hand, it do need improvement, it can be way better start menu, better UI, and also i found a bug, when i play first level and i flip gravity and crash to some killing square and die, when i restart the gravity is still fliped, it doesnt reset.