I'm glad you enjoyed it! I found it very difficult haha!
Mulch
Creator of
Recent community posts
It's very hard to tell whether you're actually overtop an item or not, a little visual indication of some sort would go a long way I think. Furstrating as a player to feel like I should have gotten a carrot but didn't :c And i REALLY need those carrots! Really liked the theme though, very mystical lol.
Yeah the whole patch thing.. One of those things you as the developer understand but forget that your audience cannot see the code to deduce how it works lol. Lesson learned!
I think I originally wanted less clicks per patch too but once everything was done, the balance wasn't really there. This was just how it ended up before submission. (I also wanted power ups but didn't have time)
I 100% agree with both of you. It does feel like a cop out, but it was really difficult to find an outside the box interpretation. One of my earlier ideas was that you were working from home and had a date after. Your goal was to clean up your apartment in your limited free time before she came over or your extremely neat girlfriend would break up with you. I scrapped that because it would be too much for me in the time limit, but I really liked that one.
Yes I should mention there will only be 5 cracks at most to prevent too many from overlapping since you can click all overlapping at once. It was easier than making sure they didn't overlap lol. Thanks for playing it! 😃 Rest assured there are none in the void haha
P.S. I just realized it isn't clear, but it takes 5 clicks to fully patch a crack. You know it's done when my amazing patch art goes away. c: