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Spider Canyon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #40 | 3.391 | 3.391 |
Enjoyment | #49 | 3.174 | 3.174 |
Presentation | #51 | 3.174 | 3.174 |
Overall | #76 | 2.891 | 2.891 |
Use of the Limitation | #119 | 1.826 | 1.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nathan Lapp, Antoine
Software used
Godot, GIMP, Ardour
Use of the limitation
Inorder to not die and complete the levels players always have to be moving and on their toes.
Cookies eaten
1 Billion
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Comments
very fun i liked it a lot but the levels sometimes get a bit confusing on where exactly to put the web
I like the concept and finally not a 2D game )
I like 2d games but it's refreshing to see some 3D from time to time )
The mechanic is fun but it was hard for me to navigate the level. I usually don't see where I need to jump.
Thanks for the feedback! Yes I was a bit worried about that.
I love the desert style! Fun to parkour around, great concept!
Thank you very much. Likewise about the desert style for your game :D.
This is very well executed and I bet making 3d platformer was a big undertaking on its own. Great job!
Thank you! Yes it can be but even knowing a little bit of linear algebra and vector math makes it a lot more manageable.
It’s a challenge to move and target landings because the weight of the character shifts so much, otherwise I think this is a neat concept that reminds me of rocket or portal jumping and could just use a bit of polish in the physics aspect.
Congrats on your submission!
Thanks for the feedback!