A fun game with creative idea. Easy to learn, a lot of levels with good progression. I spent a lot of time on latest levels, keeping motivated to clear them. Also like the visuals and sound. Great job!
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Team members
lights+blue
Software used
Godot, Aseprite, Ultrabox, Chiptone (as well as Audacity and Blender but for very specific tasks)
Use of the limitation
If you stop moving you fail, therefore you're in *constant motion*, Also you control the game's gravity.
Cookies eaten
3? i think
Comments
Плюсы
- это игра
- она красивая
- я люблю этот стиль графики
Минусы
- мне лень играть
- нет скриншотов
- у меня мало комментариев и люди не смотря описания говорят что моя игра не работает
Итог
ставлю 4 за все
Fun concept and game, like the artwork. I found having two separate buttons to switch gravity a bit confusing, and maybe the levels should give more space for the player to react. Nice work!
Man, I raged A LOT in the last level (in a good sense, I couldn't stop trying again). Absolutely loved this game, the challenge felt on spot for a hard precision platformer in such a way it's frustrating but still quite gratifying.
The ability to switch gravity on both axes is super unique and fun to play with, and it's such a cool feeling when you do cool maneuvers with it, like in the spiral level. My only complaints about the level design are that some levels are too strict in their timing requirements, and I felt like I didn't have as great of an understanding of the switching as I needed earlier on. But in most cases, once you gain an understanding of the gravity switching, the obstacles are extremely fun to learn and blast through. And I really liked the nice touch that the music was more laid back after you died versus when you were playing. Great job!
its super styles and everything! i love it! tho, at first it felt kind of hard to play, would be better to have single key to switch gravity both horizonatally and vertically.
I do understand how simplifying the controls to one button would help, as when starting to make the game I pressed the wrong button more than a few times. However, I kept it as two buttons as the 'Purple Area' mechanic does act differently depending on what button you press, and I felt that the player should use this mechanic to have more options on approach in the later levels (such as the large purple area in levels 8 and 10). I tried to put a control scheme that uses the arrow keys, which may be a bit more intuitive, even though it does just remap directly to the same actions as X and Z. Thanks for playing it!
This game triggered my epilepsy… but at least it did so with style haha!
really cool looking game, the controls feel really well and overal a good jam game. BTW, we had the same idea for this jam
how is this game not higher up?? this is one of the most polished games I've played in this jam, and genuinely very fun concept. well done!
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