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Pocket Plunder!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.125 | 3.125 |
Presentation | #13 | 3.125 | 3.125 |
Use of the Limitation | #15 | 3.250 | 3.250 |
Overall | #19 | 2.975 | 2.975 |
Art | #22 | 3.000 | 3.000 |
Gameplay | #32 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Theo
Software used
Unity, Photoshop, Visual Studio
Cookies eaten
Sadly None. Only instant ramen.
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Comments
Congratulations on grasping random dungeon generation. I hope it helps you in your future projects. This was a solid example of your work. I enjoyed the challenge when I thought and played it like a reaction game of getting through rooms as quickly as possible :D Good job! :D
Already brainstormed some projects that use it with friends, many thanks.
Perfect interpretation, super solid submission.
Thanks you very much. It really means a lot to me.
Having a gameboy aesthetic and seconds long dungeons is probably the best use of the "Pocket-sized" limitation i've seen so far. Great game
Thank you very much! The original GameBoy colors just have such a strong nostalgic appeal for me personally so I love working with it.
I like the aesthetic. Even though you didn't have enough time it is evident that you achieved what you wanted out of it (dungeon generation). This is a well presented "pocket sized" idea,. Nice job!
It felt good when it finally generated a usable dungeon and I learned a lot about generating them so that's great!
Thanks a lot and I hope I can make an updated version to fulfill the rest of the ideas that couldn't make it due to time.