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Firewall [MiniJam47]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.833 | 3.833 |
Overall | #14 | 3.500 | 3.500 |
Audio | #15 | 3.250 | 3.250 |
Use of the Limitation | #16 | 3.417 | 3.417 |
Art | #17 | 3.583 | 3.583 |
Presentation | #18 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Inkscape, Audacity, VSCode
Cookies eaten
I'm on diet :-)
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Comments
This game is really nice and fun. Now I found a bug where if you press the cube and want to fire it doesn't let you or it would fire to another direction. But again is a great game, nice work!!!
Nice game, it requires a lot of strategy and coordination (i really liked the friendly fire). The fact that you can't cancel an attack (when the little square becomes green) is a bit annoying, but eventually I got used to it. A really funny gameplay, good job.
P.S. You didn't make the music did you? I swear I heard it somewhere else...
No, sadly music not my strength, but I gave credit at the Game Over menu with a link to freemusicarchive.org.
Glad that you liked the game, I will consider to lighten the strength of the gameplay a bit in the future, but I think the friendly fire I will stay.
I love the tactical depth of this game with the limited types of interactions, amazing for a first game jam. I definitely think you can get away with scaling the game difficulty way faster for replayability's sake. Level 24. :)
I love this concept, dead simple but surprisingly complex! If you expand on this (more enemy types, node types, etc) you could have a really solid game on your hands.
2 Main issues, sometimes clicking on stuff felt a little unresponsive, mainly after shooting an enemy, like there was some sort of hidden cooldown, that was a little frustrating. Also when you try to shoot more than one enemy at once (since you can hit your own nodes with your shots) it only kills one enemy and the death sounds plays on a loop REALLY loud x)
Got to level 16 before I lost my last node, most of them were friendly fire >.>
Thank you for your comment and that you like the game. I think I will keep on working on it (perhaps a mobile game?). The bugs you have mentioned I realized too, but did not have time to solve them till submission (I live in Austria where the deadline is mondays in the morning).
I also love your submission to this jam, I think it has some great potential!
Nice graphics and music. It was really interesting to play it. But you should add some limits, for example, an attack range or zone for every device. Good luck :)
good.
Holy crap that was intense! I was almost having an anxiety attack! Well done! I got to wave 14
Looks good. Plays well once you get the hang of what to do, it took me a couple of goes before I actually read the intro text and understood!
Nice work.
Got the same name as my game! (Sorry - yours was submitted first :))
Game looks really well polished, also addictive. I like this simple, but nice-looking graphics. I think adding a short tutorial level will be a good idea, since it took me a few levels to finally notice, that I also can shoot my own servers
Thank you!
Glad you like it, for the jam I did not have time for a tutorial, but I am thinking of updating and expanding it in the future.
Good gameplay. The graphics, although made up of simple shapes look really great thanks to the effects. I like the music you made. Also I have a suggestion. I don't know if it was intentional, but the main menu doesn't scale with screen size. I use 1920x1080 screen and the UI was really small. You are using Unity, so there's an easy fix for that: just selects canvas gameobject set it to scale with screen size(by default it's set on constant pixel size) and match width or height to 0.5, then it should scale well to any aspect ratio. But other than that, you did a great job!
Glad you like it, thank you for the tip with the canvas settings, I have plans to update the game in the future and will change it there.