Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ColorShape QuadraChromaView game page

Surround yourself on all four sides with each of four colors: red, green, blue, and yellow before the time runs out.
Submitted by ColorShape Studio (@ColorShapeSoft) — 2 hours, 35 minutes before the deadline
Add to collection

Play game

ColorShape QuadraChroma's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#493.4794.400
Gameplay#582.5303.200
Presentation#692.2142.800
Overall#752.1502.720
Art#831.5812.000
Audio#830.9491.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Christian Golden (me), with more than a little help from my daughter Lillyanna.

Software used
Godot and Krita

Cookies eaten
7

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game was quite fun. It takes a while to understand what the game really wants from you. One suggestion I would have is to have the thing rotated by 180 degrees, so the side that will get modified by a sphere will be in the front, it seems a little bit more intuitive, for me at least.

Submitted(+1)

Good way to implement the limitation! The mechanic it's interesting, fun to play. It took me a few seconds to realize that you need to rotate to take more than one ball, because they go always at your back (but that's on me, the instructions were pretty clear ^^). As others have suggested, a version with enemies or some other obstacle would be a neat addition. To propose something, maybe the timer maximum could be decreased as you carry more balls.

All in all, good job!

PD: I recommend you to upload de html5 version, this way your game will playable from the browser. With godot it is as simple as select the html export, call the primary file "index.html" (as itch.io requires), and upload a .zip with all the files that are generated. Then it suffices to check a box in the Edit Game page of Godot ("this file will be playable from the browser" or something like that).

Developer

Thanks for the suggestions. I'll hopefully have some time on my hands this weekend to expand the game a bit to include enemies and such. I'll export for web as well!

Submitted(+1)

Seems like a great prototype. I kinda want to see a full release version with some enemies, and particles, maybe some obstacles, each color you have could be used as a different type of auto-firing weapon, you could make this into an actual game!

Developer

Oooo, I like the idea of making an autofire weapon. Thanks for the suggestions!

It took a  couple minutes to get used to how the mechanic works, but after that you could beat the game pretty fast (no flex :D).

the fact that the circles go to the opposite sides was a bit confusing at first but other than that good job!

Developer

Thanks for playing! I'm considering changing it up a bit in terms of "winning". Something more akin to earning points to be displayed on a leaderboard. I was also on the fence about having the circle add to the front or back. Still up in the air on that one. I'll be checking yours out soon.

Submitted

Quick and cute, a good use of 7 cookies. The visuals don't always match the side i.e. even if you turn the square, it can look like you're heading into a color with a color already on that side, but other than that it works perfectly for what it is :) 

Developer(+1)

Thanks for the feedback, and thanks for playing! I'm definitely considering polishing up some aspects, including the visuals you mention. I'll be checking yours out in a bit.