The game was quite fun. It takes a while to understand what the game really wants from you. One suggestion I would have is to have the thing rotated by 180 degrees, so the side that will get modified by a sphere will be in the front, it seems a little bit more intuitive, for me at least.
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ColorShape QuadraChroma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #49 | 3.479 | 4.400 |
Gameplay | #58 | 2.530 | 3.200 |
Presentation | #69 | 2.214 | 2.800 |
Overall | #75 | 2.150 | 2.720 |
Art | #83 | 1.581 | 2.000 |
Audio | #83 | 0.949 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Christian Golden (me), with more than a little help from my daughter Lillyanna.
Software used
Godot and Krita
Cookies eaten
7
Comments
Good way to implement the limitation! The mechanic it's interesting, fun to play. It took me a few seconds to realize that you need to rotate to take more than one ball, because they go always at your back (but that's on me, the instructions were pretty clear ^^). As others have suggested, a version with enemies or some other obstacle would be a neat addition. To propose something, maybe the timer maximum could be decreased as you carry more balls.
All in all, good job!
PD: I recommend you to upload de html5 version, this way your game will playable from the browser. With godot it is as simple as select the html export, call the primary file "index.html" (as itch.io requires), and upload a .zip with all the files that are generated. Then it suffices to check a box in the Edit Game page of Godot ("this file will be playable from the browser" or something like that).
Quick and cute, a good use of 7 cookies. The visuals don't always match the side i.e. even if you turn the square, it can look like you're heading into a color with a color already on that side, but other than that it works perfectly for what it is :)
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