Thank you!!!
Kaltropis
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Made it past two wave bosses and then died - I was amazed with how many waves there are! I also love the sprinkles as a projectile, that was brilliant. I do think that the teleport icon got in the way a little bit, but not enough to make me lose right off the bat or anything. Music was dope, so cool that there were even wave bosses - I could see this being a real bullet hell game with some refinement. Most importantly, was fun to play! I also liked how the teleport cool down decreased after the first wave boss, it was a cool mechanic.
Very very amusing game, I only wish I had someone to play it with for maximum enjoyment. I feel like the pick up animation was a bit slow, though that may have been a choice to allow for the other player to attack in that moment. I love the concept and the character models though, as always UE is very pleasing to the eyes.
the screen shake lowkey gave me a headache but it was so much fun otherwise. i'm glad there was a respawn without losing progress, since you can't run. ALSO it was great to see that I'm not the only one who made a vape-related joke. The first half reminded me of like slenderman, pizza delivery, etc. the classic indie horror game vibe and I was impressed by the sound and FULL VOICE ACTING like goddamn I struggled to put like, 3 sounds, in my game. Anyway, great jam!
Loved the setting and how you incorporated memories into this! I found the raycast targeting was a bit off though, as you couldn't shoot in a direction but rather at the specifc target - one or two groups of enemies also moved too fast for the reload time but other than that it was really cool! I could totally see this being fleshed out in the future, becoming like a dystopian tower defense with decision making in between waves - super cool!
I was really impressed with this! Even though the title was a giveaway, it was still clever and I didn't see it coming. When I played the part where you turn around, my first thought was "oh man I'd be so proud of myself if I came up with this." I did find that a few jumps were clanky though, and I played through it three times and couldn't make it to the end without it crashing. But, the art is really nice as is the music! Good stuff, going from 2D to 3D. I've been to spooked to try 3D since I'm new to all this, so the blend was especially cool to see :)
10/10 stared at the cat for way too long.
Jokes aside, the movement felt really snappy and though it was short it was quite enjoyable. This is probably the best pixel art I've seen so far in the submissions and I think it would be hard to beat this. I loved the sound too, it matched perfectly!
Some jumps felt a tiiiiny bit short but totally doable and the checkpoints were noticed and much appreciated! Good stuff!!!
BRUH THE MUSIC IS A FUCKING BOPPPPPPP I was like kinda laughing along but loving every moment of it. I kinda skipped the lower levels and went straight for 2000m, and I gotta say at times it feels like I would injure my fingers if I tried to dodge some rocks. I think some of the rocks have a larger collider than their sprites or something - other than that, this was a really cool jam!
(I couldn't do the 2k btw)
I loved the art and glittery particle effects! Physics interactions are always fun, but I did notice a few jumps were a bit off compared to the others - in the sense that I had to try a good number of times before landing them, due to an obstacle. I tried going through the whole world but at one point the main camera got stuck so I sorta left it there. I liked it though, a more fleshed-out version would be cool!
B R U H
I'm fucking amazed at how cool this is. The key combos are such a cool and unique mechanic, it feels like you're a wizard actually casting a spell instead of pressing a button and seeing your mana bar go down like in other games. The enemies are just the right difficulty, and once I got the hang of it I had a lot of fun. It would be so cool as a full-fledged game where you learn one spell at a time. The whole "1 year" journey could be the game, like damn I'm so inspired right now.
Yeah, while I was making the music I thought it might be too much haha ;0 my biggest problem was actually difficulty, so its interesting that you bring up rock-touch death... With that, it was too hard, but without it it's too easy.
If I update it (which I hope to) I'll definitely consider implementing touch-death! Thanks so much for playing :)