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FuzzballMcFuzzFace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.667 | 3.667 |
Art | #5 | 4.333 | 4.333 |
Presentation | #7 | 3.667 | 3.667 |
Overall | #14 | 3.378 | 3.378 |
Gameplay | #33 | 2.778 | 2.778 |
Use of the Limitation | #52 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
TackerTacker https://twitter.com/2xTacker
Software used
Godot, Audacity, Gravit Designer
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Comments
Great art! great atmosphere.
Having a youtube video to show the gameplay was a great idea.
I bet your code is not as tangled as your main character!
Well I uploaded the source code to my entry so you can check out the mess for yourself :P
It's all right. At least it's not PHP
(php developers: just a joke!)
Love the atmosphere, both visually and in terms of sound. I think it's the strong point of your game!
I've looked at your source, really nice use of animations, I will take inspiration from that!
Sometimes it's a bit hard to find the pickups, I think it would be interesting gameplay wise if you added a specific sound to locate them in the world (using audiostreamplayer2D)
Otherwise, really great!
Thank you.
I actually had a wind chime loop playing for the pickups, but spawning the pickups with the sound froze the game every time for a second (the sound file was maybe too big) so i just deleted it. I didn't want to bother implementing some kind of object pooling for it. The level was also too small for the positional audio to make a big difference anyways, you could either hear all of the pickups at once or only hear them when they are almost on screen anyways. I think the best solution would actually be to increase the spawn rate of pickups or their lifetime or spawn a bunch at the start of the level.
Awesome style and very fun to play! If you'd add some more objectives, enemies etc, I could play this for some time :D
Thank you :D
I had Waffles though :)