Really glad that you liked it. Thanks a lot!
Soleam
Creator of
Recent community posts
Very original! Some pieces of advice:
- Make it more obvious which enemies will be affected by which color (by coloring them red/blue/both for example
- Add just a little bit of variety in the music, the loop is too short, it gets distractingly repetitive
- Maybe a very short tutorial would be nice? In godot it is really easy to display a dialog with just a bit of text to explain what you have to do.
Good job!
Thanks for playing . It was a bit of a rush at the end so it doesnt surprise me that I left some holes in the map..
For the flower level, I wanted to add a mechanic were you get to upgrade your gun/yourself at each level to make it worthwhile, but I didn't have time in the end.
Thanks for the feedback!
Love the atmosphere, both visually and in terms of sound. I think it's the strong point of your game!
I've looked at your source, really nice use of animations, I will take inspiration from that!
Sometimes it's a bit hard to find the pickups, I think it would be interesting gameplay wise if you added a specific sound to locate them in the world (using audiostreamplayer2D)
Otherwise, really great!
Thanks for playing and for the feedback!
I really like Godot, I come from Unity and I find that GDScript is way more straightforward than C# so its perfect for a jam (but maybe for a larger scale project unity is better)
I think your idea is good and really simple to implement (just going from is_action_just_pressed to is_action_pressed, thanks godot)
I will be sure to check out your game!
Really cool that you managed to implement random generation of dungeons within such a short timeframe. Good job!
I finished it, but it lacks just a bit of variety in my opinion. I know that it's hard to put much content in the game in such a short timeframe, but a simple idea such as changing the color of the rooms when you change level would work in my opinion! ;)
Thanks a lot for the feedback and the kind words! I got too caught up by building and testing the bot systems, which probably took me too long, so I didn't have much time to build a working game loop and a more "long term" goal. I will make be sure to make an update in the coming weeks to add more variety and a true ending to the game. Thanks you for playing!
Thanks for your feedback! The bot AI system was much more work than I anticipated at first, so I ran out of time at the end and I couldnt add a proper ending. Im glad you liked it anyway! Im planning on making a post voting period version with better visuals, map generation, and a proper ending to the game (or at least better scaleability)