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Desert Expanse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #34 | 2.769 | 2.769 |
Use of the Limitation | #34 | 2.923 | 2.923 |
Overall | #45 | 2.477 | 2.477 |
Audio | #47 | 2.308 | 2.308 |
Presentation | #52 | 2.308 | 2.308 |
Art | #56 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4 - Design -Sawyer Martin, PlayTest, Jim Martin, Layla Martin, Cheryl Martin
Software used
Unity, Blender, Corel Paint, Bosca Ceol, ChipTone
Cookies eaten
2 (oreos)
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Comments
The strategy of which unit to use made me think, I found it pretty tough to make the right decisions. It was difficult to visually parse the effectiveness of grass and cacti.
Yeah, I'm a programmer first and those are the types of things I want to work on more.
I had fun to get as far as I can. But I don't know how the most expensive thing works.
The music and sound effects on the other hand can be improved in my opinion.
It launches an AOE projectile, Thanks for the feedback!
Is it visible? I haven't noticed it.
I like the idea and use of theme, although the game could use a bit more audio as someone else said. Overall though, very nice!
I like the idea of the game and the logic you need for the game. I also think the art is fitting well.
I think the audio is missing, and the UI needs an improvement as well.
Overall the game is amazing, GL :)
Yeah, This was my first time adding audio to a project, I learned a lot.
With the hordes of enemies coming at you, and the setting, I got a sense of Serious Sam from this. ;)
Nice idea its a little slow paced.