Thanks and good idea with the oasis count! You have to reach 12 oasis to get the final ship, which is a really strong ship. The second ship is not supposed to be an upgrade, just another type of gamestyle. But maybe it needs a little bit more strength (it's harder to play with this ship).
LLlarsO
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I think the style of the art (as mentioned often before) is the strongest side of the game. Variety of settings was very cool. But although the style is very cool, there are some things you could improve in this area, for example the bullet of the player (just one solid colour without an effect) or the blood effect (the style doesn't fit to the rest). If you could improve that, it would look even better.
Nice game! :)
Nice tower defense game!
I would also suggest to change the balance, because as someone already said, you can basically spawn a lot of towers which will guarantee success. I can imagine that in this short time, it is very hard to balance a tower defense game, because you also had to make the graphics and enemies, which look nice.
The look was very well rounded, everything fits together. :)
It's nice that you paid attention to the story. It's definitely an ecological message. Global warming wasn't in our mind, but it's an interpretation which also fits well :)
It's good that you could easily distinguish between the planets. In the future I would like to add some planetary rings on some of the gas giants.
Thanks for your kind words and for the suggestions, which are very helpful :)
1) I think you're right. The laser can be more visible. Maybe we will make them bigger or use some glowing effects, which will also increase the overall atmosphere.
2) The planet entering will be reworked. It's not good, that the enemies can shoot you down, while you're on the planet. We have an idea how to fix that.
3) Edit: Got rid of the UI in the screen.
I have to check out "HellFighter32" ;)