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Criteria | Rank | Score* | Raw Score |
Presentation | #22 | 3.435 | 3.435 |
Art | #26 | 3.478 | 3.478 |
Overall | #35 | 3.122 | 3.122 |
Audio | #37 | 2.913 | 2.913 |
Gameplay | #40 | 2.870 | 2.870 |
Use of the Limitation | #45 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
none :(
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Comments
A nice game! I know you said art was your focus for this game (and it's really well done!), but I wanted to point out a few things regarding gameplay. First, it'd be nice to have an invisible wall at the edges of the screen so you don't fall off the map (when walking left or right off the edge), or at least respawn the character when you do. Second, double jump seemed a bit unreliable, or there was a really short window after you reached the peak of your jump during which you can jump again. Something to keep in mind for your next project. Keep it up!
Thank you very much, for the invisible wall problem I believe that in most areas I did place them, but in the room there was a collider missing if you went left so sorry for that. As for the double jump, I completely agree, but given the time constraint I couldn't really optimise it. Thank you very much for the feedback!
As you wanted to improve art (in the description): I would say both of your styles are good but I wouldn't mix pixelated character with way less pixelated floor (like in this screenshot)
This game reminds me of maniac mansion and similar productions. It is very short but there is so much potential for expansion. Sfx is great!
Thank you very much! I completely agree that the different styles shouldn't be mixed together and in the future I will make sure that I don't do it again. Thank you for playing!
Very nice animation for the charcter! :) enjoyable game
Thank you very much! I'm glad you enjoyed it!
That's simplistic but great art. well done.
However i didnt know where to go after reaching the trees with the small platform. I reach the top tree near the clouds. But seems like a deadend
Thank you, the path you need to take is the clouds, you can jump on them and continue upwards. Sorry if that wasn't clear enough!
Ahh i just knew i can double jump. :p
You should have mentioned that in the description.
I completely forgot thank you for telling me!
Good job on the character art! The trees are looking great, as well as the ground tiles.
There are some glitches here and there, due to lack of colliders, and the slippery material of the capsule collider on the character (eg. slowly skating down on the stairs).
Cool submission!
Thank you very much, I'm sorry for the missing colliders I must have missed them while play-testing!
I really liked the graphics! The story was also very good. The different genres also transitioned very well! The rain effect looked cool too! I really enjoyed playing!
Thank you so much I'm glad you enjoyed the game!
Loved the story elements, and think the switch in genres compliment the game very well!
Thank you very much!!!
Very interesting! Didn't manage to get the 1st ending ;(
Thank you! You get the first ending by shooting the robber. Sorry I didn't make that clear enough!