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Drone Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #98 | 1.697 | 2.400 |
Concept | #101 | 1.980 | 2.800 |
Overall | #108 | 1.697 | 2.400 |
Use of the Limitation | #109 | 1.556 | 2.200 |
Presentation | #109 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Michael, Daria
Software used
Eclipse IDE
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Comments
Nice man. The tutorial is really objective and simple. The controls it's a litle buggy, and I alsom don't understand the goal of the game.
Thank you for testing. Yes I noticed, that between 90 and 180 Degree the drone behaves weirdly. That has already been fixed and if you want to, you can have a new look at it in about 2-3 days in the next update. That update will only include some fixes, proper buildings with collision and some minor additional features. Now that I am no more under the Game Jam stress, I am reworking the whole Graphics and general structure of the code, which will make it easier to add new stuff.
There is no goal yet. This is rather a way for me to try out mechanics and see how people react to them. I realised that I had too much fun coding this project, that in the end, instead of making this a proper complete Game Jam game, I decided to create a real complete minor/medium sized game, which will be finished approximately in a month or two.
It's a great foundation for a game! Maybe allowing the use of A and D to turn left and right would be a bit more intuitive although you honestly get used to the mouse controls pretty fast. I'd love to see the fully fleshed out version of this.
Thanks for testing.
I went through about 10-15 different movement controls iterations, because I just was not happy with it and I did not want to add more features before I finish the controls, as I would probably had to redo these new features after changing the movement. I just changed so much all the time that i just was not able to add more mechanics/objects and then suddenly the 72 hours were over and i had to submit. You are right that there should at least be some sort of interaction with A and D. I think I will add a weaker thrust to the side when using A and D.
Looks like it has real potential. Cool idea.
Thank you. I learned quite much from this jam and know that I have to think smaller for the next one.
Are the controls okay or do you think that I still need to work on that? I am thinking of finishing this game after the jam is over.
When I am on the pc again, I am going to try out your submission as well :D
I thought they were a little challenging at first, but I got the hang of them pretty quickly. If you can swing it, gamepad support would go really well with this game, mostly because real drones use very gamepad-like controls.