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A jam submission

ChronboyView game page

Minijam 60
Submitted by Merlinn21 — 13 hours, 19 minutes before the deadline
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Chronboy's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#183.5003.500
Presentation#273.1673.167
Overall#352.9582.958
Concept#353.1673.167
Enjoyment#532.0002.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me - Merlinn21

Software used
Unity

Cookies eaten
0

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Comments

Submitted

I love the different concept of controller in the game but I would love to have them in a way that they gave a little bit more feedback on the sprite/gameplay. Right now pressing the pause doesn't make you feel like you are 'freeze' in the air. 
On the other hand the approach to the Pause pillar in the game it's indeed a nice creative one :D Congrats! 

Developer(+1)

Thank you for playing this game and for the feedback! Maybe i should change the sprite to greyscale when the character froze, thanks for the idea!

Submitted

I really dig the idea here, and the pixel art is pleasant to look at, but damn those controls felt strange. If this were on a phone or tablet, it'd be right at home, but using a mouse for touchscreen buttons just doesn't feel good.

Hope to see this get a mobile port!

Developer

Thank you for playing the game and for the feedbacks, really appreciate it!

Submitted

I really like tileset of these. i think if the jump button was on the right it could be nice played on mobile phone.

Developer

Thank you for your feedback! The tileset is from Kings and Pigs by Pixel Frog, you should check it out!

Submitted

Interesting idea but little hard to figure out what to do at first.

Developer

Hey, thank you for playing the game!
Maybe i should have give a proper tutorial in the beginning of the game,i might implement it after the rating period is over, thank you for the input!

i love the art, but the controls were a bit hard to use as i have to constantly move the mouse to click the jump and the pause button so you could have used the keyboard for that, and your also using Input.GetMouseButtonUp instead of Input.GetMouseButtonDown.

also the start is way to short as the restart button is in the middle of the screen and the jump and pause buttons are in the bottem right.

anyways, the art was amazing and the game was really fun, it's just that the controls are a bit weird

Developer

Thank you for playing this game!! Sorry for the weird control, i used the button OnClick event on Unity.
And thank you for your feedback, really appreciate it!

Submitted

Really liked the tileset and cool concept. The controls were pretty chunky imo, the buttons felt like they were on MouseUp rather than MouseDown so it felt like there was an inconsistent delay when it was really just my fingers. Not sure if there was keyboard support, space would make me jump sometimes but would stop working if I used the freeze. Music was nice, didnt get repeative. I did get inside the walls a few times in the second half, if I rubbed against a wall and jumped I would clip into it.

Cool submission, I got all 3 coins

Developer

Hey thank you for playing this game! And thank you for your feedback, i use the onClick event on the button, maybe that count as MouseUp? And sorry for the bug, i can't get it fixed yet :( 

Anyway thank you again for the feedback, really appreciate it!