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Dirty Business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #29 | 2.835 | 3.750 |
Overall | #53 | 2.126 | 2.813 |
Presentation | #57 | 1.890 | 2.500 |
Concept | #58 | 2.268 | 3.000 |
Use of the Limitation | #61 | 1.512 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brian Conn, Kolton Kovac, Joe Nash
Software used
Unity
Cookies eaten
1
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Comments
I played the downloadable version.
I liked the game overall, and the implementation of the pause mechanic is interesting, where the game is not paused but you are, and that makes you at risk. I've mostly seen implementations where the pause is supposed to help you, so that's refreshing. The minigames are good, but I didn't manage to solve the puzzle in time before getting caught haha. I think I am really bad! I tried to wait for the guard to just move away from it, but still couldn't.
For some reason I was expecting an interaction with the BIZ door at the top, I was wondering what it was :).
Maybe adding a UI element saying "X/Y left" or something like that would be nice, to make it clear that everything should be picked-up.
Good work, solid game in this short amount of time!
Hey Alariann :)
Thank you for playing, and we appreciate your kind words and criticisms! All of the levels are beatable and we wanted to make it difficult as it is such a short game. So I can guarantee all the minigames/puzzles are able to be accomplished! Timing is everything with them haha.
The "BIZ" door is meant to be a projector screen of the business since it's next to a meeting table.
Finally, we did play around with the idea of the money counter, but the time crunch didn't allow for it when submitting. The about page in the game does specify that you need to collect all the money on the level to proceed.
Thanks again!
-Kolton
As I said I think I am just bad with the jigsaw puzzle :).
For the BIZ door, indeed that's what I understood afterwards, but maybe I was expecting something from it because it was popping out so much (color contrast probably).
Your WebGL build isn't launching, make sure the Build and TemplateData folders and Index.html are all in your Zip file before you upload it.
Was just testing a web version. It was zipped correctly but was still having issues. Decided to keep it as a downloadable game for now. :)