Nice, thank you, I'll definitely be interested!
Alariann
Creator of
Recent community posts
Thank you for your feedback!
The game was intended for mobile play ;), and I knew I'd like to work more on it and one day release it :).
Yes I couldn't implement the potion throw as well as I wished so that it's less confusing. It should be more clear what is going on.
So maybe show a "ghost" throw, which represent what will happen, and maybe the potion should be thrown and explode while in pause mode too. Maybe the jump/fall should be slower?
Not sure exactly how to make everything really clear to the player. But I'll have to because I'd like to add some more different potion effects, obstacles and enemies :).
Thanks again!
Nice game! I enjoyed the music at the start and I directly wanted to discover more about the world.
I didn't finish the game, I had a game over at the first room with cannons. I didn't have the courage to restart sorry haha, I was all sweaty when going up, as any mistake may force me to restart from the bottom. I found it ok to control the character, but sometimes it's not clear where we land, but after some practice I found a way to gauge the jumps more or less.
I was curious about the end :).
Good job!
Really cool game! The art is nice, although the background objects are maybe too bright to my taste, I sometimes lost focus on my ship haha. I think you should later add some sound effects to make it even more pleasing. The enemies are a bit too difficult, when I thought I lost one and was too far from him, I started mining and he rushed at me and killed me haha. Maybe make the enemies return to their initial location or remove them when the player is at a certain distance?
Good job!
Really fun game, I enjoyed playing until the end! The characters' descriptions are funny.
The art is cute, the sound effects are good. The music is a bit too overwhelming and it doesn't fit the calm tone of the game in my opinion.
Apart from that, good interpretation and usage of the limitation and the theme.
Great job!
Hi, thanks for your feedback.
And yes you won haha :)! I agree with the dash, that would indeed be nice to have, that's a good idea. But I was really late before I really settled with an idea for the game. It's like the theme and the label customizations options, I could have used them but I didn't think about it. Most of the work has been done at the last minute ^^.
Thank you for your valuable feedback, I appreciate it!
Hi, thanks for your feedback!
The difficulty is the representation of the maximum number of enemies that can be there at a time. But at higher levels this system is not balanced enough. The enemies should also appear more frequently, else there is no change to the effective difficulty, as you pointed out.
Also, the game is missing the boss fight I wanted to make :)!