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T.P.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 4.143 | 4.143 |
Overall | #14 | 3.679 | 3.679 |
Concept | #15 | 3.905 | 3.905 |
Enjoyment | #20 | 3.524 | 3.524 |
Use of the Limitation | #32 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MustacheLincoln
Software used
Unity, Blender, GIMP, LMMS, Audacity, sfxr, Pyxel Edit
Cookies eaten
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Comments
Fun physics game! I enjoyed watching the rolls bounce around
Super cool. I love your aesthetic here, and those toilet paper lines are perfect! I always wish my computer was fast enough to play this in WebGL. Next time, maybe you could do a Windows export just for me? :)
Will do!
Love this. The toilet paper physics are A+ very good, a game concept that is very unique in this jam and I liked it a lot! My high score is 87 :]
Hi, I revenged mr. Meanman and now I'd like to put you my rating. The game physics is amazing. I've never been watching toilet paper falling from the tree before. The concept is very funny and the gameplay is so capturing. So, It's an obvious A+.
Thanks for playing! I'm glad you enjoyed it!
Super charming and funny premise and presentation! I see what you did there with the name and logo, and I like it.
Only quibbles are that the perspective makes it a bit hard to gauge your aim and that pausing doesn't quite feel like a core mechanic so much as a neat bonus (though "Vandal Time" is a great name for it).
Thanks!! You're probably right about Vandal Time but if you wanna get to 500+ points it's definitely integral.
Really cool physics! I wish there were more objects I could TP!
Thanks! The paper is actually a line renderer that I wrote the physics into myself.
This if fun! The graphics here are perfect, love the assets, sound is used effectively, and visual clues too. Side note: you can exit the scene and go infinitely off screen, and so can the T.P,
For me the perspective made it difficult to assess exactly what I was about to hit, which made the gameplay slightly annoying at times.
I love the concept and it fits within the theme and limitations, so good job!
Thanks for playing! The timescale 0 would break the rigidbody method I was using to keep the character in bounds and cause you to get stuck and my backup position limit method would get you stuck as well so I just removed it due to the time constraint. And I totally agree about the perspective, however if I changed it to perspective a lot more would be visible and again I didn't have the time to model more stuff. Creating the paper physics took like 1/3 of the weekend lol.
I realize now that a clamp would have worked perfectly to keep the character onscreen, but hindsight is 20/20!
Yes, it would lol :D
This is only my second game in Unity and my first with any real movement, but now I know for next time!
Whoa... Hats off to you, Mr.
Really cool game! The story and concept where really fun and enjoyable, simple but good. When the cops show up it was executed really well, a true OH CRAP moment because of the speed. A very fun take on the Crime theme