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A jam submission

Halt BeatView game page

Game made for Mini Jam 60 - 08/2020
Submitted by Alariann (@AlariannGames) — 4 hours, 35 minutes before the deadline
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Play Halt Beat

Halt Beat's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#203.4173.417
Presentation#303.0833.083
Overall#362.9172.917
Concept#373.0833.083
Enjoyment#482.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alariann

Software used
Godot, FLStudio, Photoshop

Cookies eaten
All of them

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Comments

Submitted

At first I was a little confused, but it didn't take long to figure things out. The concept is really cool so I was excited to see that you plan on adding more. I wish there was a clear indicator if I won though because I replayed a few times thinking I had lost somehow lol. Overall had a fun time.

Developer

I am happy that you enjoyed and got interested in the concept.

If you want to see what I want to add / improve you can check the project's page, below where the game is playable, I've added some thoughts on the game :) https://alariann.itch.io/halt-beat

Yes, the missing win condition is too bad, my only resort was to just loop the game. It was a last minute change before I had to stop working on it :). That's not representative of what I was expecting to create, but I've seen too big and you can see the result! 

Thank you for your time and your feedback! If you read the game's page, I'd be happy to see what you think of my ideas, and to hear about yours.

Submitted

cool concept, there was some lack of feedback. I had to go back to the description to know what I was doing to be honest. But once I got the controls it was pretty cool, I do think I won a few times with no steals. A small tweak that might have help is if when you hover over a frozen enemy if they scaled up a bit, to signify clicking on them does something. I really think the idea of freeze and then you controls are something else is really cool! kinda like a tower defense where your the tower, but instead of shooting your moving the enemies. Cool art too! 

Good work!

Developer

Thank you for your message!

Adding simple feedbacks would have been a good idea, I could have done that in a short period of time and it would have improved the game a lot indeed. Good remark. I liked reading your view on my game, that's encouraging.

And yes the main menu written explanations were my last resort haha.

Submitted

I think I won a couple times, but I couldn't be quite sure. I kept all the thieves from stealing the blue elements, but the heartbeat and screenshake just kept getting worse until it reset.

I love the use of the limitation, but maybe more clear lose/win notifications would help.

Developer (1 edit) (+1)

Thanks for playing my game! :)

Indeed, the fact that there is no clear win condition is one of the biggest issues. I went way over my head and didn't have time to make it really in a playable state.

The game just loops over and over by itself. If you managed to prevent the thieves from stealing the items, you won :). Also good job on understanding the gameplay as it seems to be a big issue of the game too.

Thanks for your time and your feedback! :)

Submitted

I found the art charming, and the animations/ screen shake were well done. It took me a few goes to understand what I was doing  until I went back and read the comments / game description. Maybe a few icons on the tutorial screen indicating which object is which and saying you have a radius of pausing could've gone a long way.

Overall tho great work, I enjoyed it!

Developer

Thanks for your feedback! Indeed I should have taken more time for the tutorial part, instead of giving it my last 5 minutes haha. I didn't manage my time well, and tried to go bigger than I could. That's a shortcoming I have to address clearly.

It's also missing a clear win/lose condition so that doesn't help understand what you are supposed to do either.

Thanks for your time!

Submitted

All good, I also always push off the tutorial til the last minute lmao

Oh, and also I forgot to tell you this but the game got frozen on a blue screen when I used the reset button

Developer

Indeed, when playing on the browser I found out that this is happening for some reason. I didn't have time to find a fix for this sadly!

Submitted

As someone already said the landing on the game is a bit hard, as you expect from a 2D view is to manipulate through the WASD keys but then you land on the pause/mouse button and everything starts to stick together. For a 1 person jam that's indeed a LOT of work and you should be really proud of what you did. Congratulations on the entry! I would love to see a new iteration over this concept :3

Developer(+1)

Thanks for your feedback. That makes me understand better the flaws of my submission.

And as you said, for some reason I thought of it as a mobile game at first, and I didn't like the virtual joystick thing so I tried to use the "touch and move" system instead, which may not be  so good of an idea either. I was stuck in this mindset and didn't think about what would have been expected by the player playing it on PC!

I am glad that you've started to get it anyway at the expense of an effort haha. Thank you for your time :)

Submitted

I don't get it, the gameplay seemed random to me, it didn't control like i was expected to believe.

Developer

Hi, thank you for your comment. 

I understand the gameplay can seem random and not well defined. Could you please tell me what were you expecting from the controls?

Submitted

It seemed as if i would be able to manipulate the environment to win somehow (again it was unclear). But when I played i clicked to move the character. Also I couldn't tell how the pausing worked and what the purpose was. It was hard to know when I was dying, why, and what to do about it. It was unclear if I was dealing damage to the enemies, how i was doing it, and why. Hope this clears that up :)

Developer

Alright, thank you for the feedback! 

I feared that my last minute written explanation on the gameplay would not be enough :) haha. I think all this is totally due to the fact that i've seen too complicated and the gameplay is not as wrapped up as it should be. 

There is in fact no death or clear win condition :(, the game loops back to the start when all enemies have left the area with an item or disappeared because of the  time.


About the controls

The character can indeed move by clicking/touching the screen, but not when the skill is activated (big red eyes). When the skill is activated, all the elements inside the circle area around the character are "paused" and can be moved around by drag and drop. Everything else outside of it when activated continue to  behave as usual. The area of effect grows with time.